When I play well, I boost the Egyptians,
A win of the turn will keep the prescriptions,
Mythical Creatures buffs help me out too,
Arriving today to the great game of CUE!
You’re absolutely right, it’s the long awaited Sphinx card (Sphynx and THE Sphinx not withstanding) arriving in the Mythical Creatures pack at 12:00 UTC. For every Ancient Egypt or Egyptian Mythology card in your deck, give the card +7 Power. Answer your opponent correctly (ie. win the turn) and keep that power permanently!
We also have the terrifying Banshee, whose wail aids your Mythical Creatures when losing, the frankly weird Kappa which works with the Sea Cucumber and Sushi cards, and the Harpies who rightfully require a half-bird, half-human deck to reach their full potential.
We've also got the Fill Your Coffers and Fill Your Cup packs to stock up on gems, coins and cards and a teeny little Plundering Pirates buff with the Cannonball Jellyfish in the Deep Ocean pack. (In honesty, it’s probably a bit too cute for Danger Week but it does have 'Cannonball' in the name.)