Did you look at the new Reward Spinner and think "this looks great, but it's a bit out of step with the rest of the UI"?

Well, new year, new me!
With v2.6.0, we've substantially overhauled the game's UI. You'll see it permeating pretty much every area of the game - buttons look different, we've updated several of the pop-up dialogue boxes, and we've added outlines to make things stand out a bit more.
Things look most different in the sub-menus - marvel at the Friends, Album and Store screens, where things should be a lot clearer. We've also updated the card opening sequence with snazzy new animations, to make it that much more exciting when you open up Rare, Epic, Legendary or Mythic cards!
Did you know that "snazziness" is just an option in Unity? It's in the inspector under "raditude" and "bodaciosity", we just gave it a bigger value and compiled. We also fixed some bugs and stuff, here are the build notes:
Updated UI across basically the whole game.
New collection headers in card lists.
Added dark borders around cards.
Updated unowned card state so more greyed out (but also less dark).
New pack opening effects for different card rarities and limited cards.
Cards now curve and come out of the packs more dynamically.
Added power per turn and energy per turn options to ability filter.
Did you look at the new Reward Spinner and think "this looks great, but it's a bit out of step with the rest of the UI"?

Well, new year, new me!
With v2.6.0, we've substantially overhauled the game's UI. You'll see it permeating pretty much every area of the game - buttons look different, we've updated several of the pop-up dialogue boxes, and we've added outlines to make things stand out a bit more.
Things look most different in the sub-menus - marvel at the Friends, Album and Store screens, where things should be a lot clearer. We've also updated the card opening sequence with snazzy new animations, to make it that much more exciting when you open up Rare, Epic, Legendary or Mythic cards!
Did you know that "snazziness" is just an option in Unity? It's in the inspector under "raditude" and "bodaciosity", we just gave it a bigger value and compiled. We also fixed some bugs and stuff, here are the build notes:
Updated UI across basically the whole game.
New collection headers in card lists.
Added dark borders around cards.
Updated unowned card state so more greyed out (but also less dark).
New pack opening effects for different card rarities and limited cards.
Cards now curve and come out of the packs more dynamically.
Added power per turn and energy per turn options to ability filter.
