It’s 1984. Your brother has a mullet bigger than your shoulder pads, and your favorite hobby is blasting emotional Whitesnake soft rock on your tape recorder while singing into your best friend’s hairspray bottle.
Bruce McCandless II is on the news - and wow, he’s just performed the first untethered Space Walk! This guy’s just floating about in Space? On his own? Unbelievable. In 29 years, maybe CUE will make a card of him, and maybe that card will give Space buffs if it’s played with no other Space cards. Who knows.
Your sister doesn’t care though. She’s finally got herself a Rubik’s Cube, and she can’t take her eyes off it. If only she knew that one day she could get +27 Power per turn for three turns if it’s played between two Arts & Culture cards. You want to remind her how important this moment is, but it hurts your eyes to look at her Fluro mesh vest for too long. You comfort yourself by tutting loudly and sliding a VHS in to record Miami Vice for later. At least one day, in Cards, the Universe and Everything, it’ll get +80 Power if you’re trailing by 100 or less.
You’re suddenly distracted by a note that’s been thrown in through your window, as a blur of your neighbour speeds past on his BMX (he’s still saving up for the hoverboard).
It’s been over a decade since D.B.Cooper performed his infamous heist, but Josh from next door always has so many theories as to where the treasure is hidden. It’s never been found and you’re both obsessed - but you can’t understand the note that Josh has scribbled down.
“Quarter Pounder Pack, 17:00 UTC. Play Awesome Aviation to build his Power, and give +20 Power to Money, Money, Money!”