Hi all, we’ve got a small balance patch here today to address some concerns at the top of the meta. These changes will be going live alongside the new League at 11:00am UTC. Please hold tight for the second round of Mythics buffs - with 16 newly-refreshed Mythics coming soon!
Nerfs
This will come as no surprise to anyone who’s played with or against it (which, according to our data, is a heck of a lot of you) and we apologize for overturning this card. We want to ensure Black Dog stays strong, but in a way that doesn’t make it a key card in almost every deck ever.
Black Dog:
OLD:
:Draw: If you have not played Black Dog this game, an opponent’s random card in hand loses -100 Power permanently. If you have played Black Dog this game, an opponent’s random card in hand loses -200 Power permanently.
NEW:
:Draw: If you have not played Black Dog this game, an opponent’s random card in hand loses -75 Power for 10 turns. If you have played Black Dog this game, an opponent’s random card in hand loses -150 Power for 10 turns.
—---------------------
Aside from Black Dog, the archetype that’s dominating just a little too much lately is, of course, OCE/LOL. We’ve been big OCE/LOL fans since before it was even good here at Avid, and we don’t want to nerf it into the ground, but we do want to increase a bit of variety within this deck.
Harbor Porpoise:
OLD:
3/23
:Play: 9 Life on Land and 9 Oceans and Seas cards in your deck gain +17 Power until played.
NEW:
4/23
:Return: If your deck contains at least 14 collections, your Oceans and Seas and Life on Land cards, wherever they are, gain +14 Power until played.
Cauliflower Jellyfish:
OLD:
:Play: If your deck contains 5 or more Life on Land cards, your Ocean and Seas cards, wherever they are, gain +10 Power permanently, and vice versa.
NEW:
:Play: If your deck contains exactly 5 or 6 Life on Land cards, your Ocean and Seas cards, wherever they are, gain +14 Power permanently, and vice versa.
—---------------------
We’ve increased the risk of playing Strix, to encourage a bit more strategy as to when this card is played.
Strix:
OLD:
:Draw: Your Mythical Creatures cards, wherever they are, gain +24 Power until played.
Return: If you won the turn, your opponent loses -40 PPT next turn and if you lost the turn, lose -40 PPT next turn.
NEW:
:Draw: Your Mythical Creatures cards, wherever they are, gain +24 Power until played.
Return: If you won the turn, your opponent loses -40 PPT next turn and if you lost the turn, lose -20 PPT permanently.
—---------------------
And finally, outrageously overpowered to help out struggling collections that don’t need the help anymore, we’re nerfing Lighthouse of Alexandria’s power output while still keeping it as one of the most powerful Collection support cards in the game.
Lighthouse of Alexandria:
OLD:
:Return: If your deck has 2 or more Egyptian Mythology cards, your Ancient Egypt cards, wherever they are, gain +26 Power and cost -1 Energy permanently.
NEW:
:Return: If your deck has 2 or more Egyptian Mythology cards, your Ancient Egypt cards, wherever they are, gain +18 Power and cost -1 Energy permanently.
Hi all, we’ve got a small balance patch here today to address some concerns at the top of the meta. These changes will be going live alongside the new League at 11:00am UTC. Please hold tight for the second round of Mythics buffs - with 16 newly-refreshed Mythics coming soon!
Nerfs
This will come as no surprise to anyone who’s played with or against it (which, according to our data, is a heck of a lot of you) and we apologize for overturning this card. We want to ensure Black Dog stays strong, but in a way that doesn’t make it a key card in almost every deck ever.
Black Dog:
OLD:
:Draw: If you have not played Black Dog this game, an opponent’s random card in hand loses -100 Power permanently. If you have played Black Dog this game, an opponent’s random card in hand loses -200 Power permanently.
NEW:
:Draw: If you have not played Black Dog this game, an opponent’s random card in hand loses -75 Power for 10 turns. If you have played Black Dog this game, an opponent’s random card in hand loses -150 Power for 10 turns.
—---------------------
Aside from Black Dog, the archetype that’s dominating just a little too much lately is, of course, OCE/LOL. We’ve been big OCE/LOL fans since before it was even good here at Avid, and we don’t want to nerf it into the ground, but we do want to increase a bit of variety within this deck.
Harbor Porpoise:
OLD:
3/23
:Play: 9 Life on Land and 9 Oceans and Seas cards in your deck gain +17 Power until played.
NEW:
4/23
:Return: If your deck contains at least 14 collections, your Oceans and Seas and Life on Land cards, wherever they are, gain +14 Power until played.
Cauliflower Jellyfish:
OLD:
:Play: If your deck contains 5 or more Life on Land cards, your Ocean and Seas cards, wherever they are, gain +10 Power permanently, and vice versa.
NEW:
:Play: If your deck contains exactly 5 or 6 Life on Land cards, your Ocean and Seas cards, wherever they are, gain +14 Power permanently, and vice versa.
—---------------------
We’ve increased the risk of playing Strix, to encourage a bit more strategy as to when this card is played.
Strix:
OLD:
:Draw: Your Mythical Creatures cards, wherever they are, gain +24 Power until played.
Return: If you won the turn, your opponent loses -40 PPT next turn and if you lost the turn, lose -40 PPT next turn.
NEW:
:Draw: Your Mythical Creatures cards, wherever they are, gain +24 Power until played.
Return: If you won the turn, your opponent loses -40 PPT next turn and if you lost the turn, lose -20 PPT permanently.
—---------------------
And finally, outrageously overpowered to help out struggling collections that don’t need the help anymore, we’re nerfing Lighthouse of Alexandria’s power output while still keeping it as one of the most powerful Collection support cards in the game.
Lighthouse of Alexandria:
OLD:
:Return: If your deck has 2 or more Egyptian Mythology cards, your Ancient Egypt cards, wherever they are, gain +26 Power and cost -1 Energy permanently.
NEW:
:Return: If your deck has 2 or more Egyptian Mythology cards, your Ancient Egypt cards, wherever they are, gain +18 Power and cost -1 Energy permanently.
