December 21, 2021

Balance Changes Coming Soon!

Dan

The following cards will be changed on Friday, December 24th:

Napoleon and Josephine
6/54
War Paint: When played give your Prominent Painters cards (even if they're in your deck) +12 Power until played.
When returned to your deck, give your Machines of War cards (even if they're in deck)+16 Power until played.
Pink Fairy Armadillo
5/45
Fairy Friends: When played, if you have played Pika, Prairie Dog, Fennec Fox or Angora Rabbit at least once, give this card +20 for each card played this turn.
John Glenn
6/58
"Zero G, and I Feel Fine": When returned to your deck, give your Amazing Astronauts and Radical Rockets cards (even if they're in your deck) +10 Power and reduce their Energy cost by 1 until played.
Bearded Seal
4/42
Queens of the Ice Age: When played, give your Ice Age cards (even if they’re in your deck) +25 Power until played.
Megaraptor
5/37
Toe in the Slaughter: When returned to your deck, give your Herbivores and Omnivores cards (even if they're in your deck) +14 Power, and reduce their Energy cost by 1, until played.
December 21, 2021

Balance Changes Coming Soon!

Dan

The following cards will be changed on Friday, December 24th:

Napoleon and Josephine
6/54
War Paint: When played give your Prominent Painters cards (even if they're in your deck) +12 Power until played.
When returned to your deck, give your Machines of War cards (even if they're in deck)+16 Power until played.
Pink Fairy Armadillo
5/45
Fairy Friends: When played, if you have played Pika, Prairie Dog, Fennec Fox or Angora Rabbit at least once, give this card +20 for each card played this turn.
John Glenn
6/58
"Zero G, and I Feel Fine": When returned to your deck, give your Amazing Astronauts and Radical Rockets cards (even if they're in your deck) +10 Power and reduce their Energy cost by 1 until played.
Bearded Seal
4/42
Queens of the Ice Age: When played, give your Ice Age cards (even if they’re in your deck) +25 Power until played.
Megaraptor
5/37
Toe in the Slaughter: When returned to your deck, give your Herbivores and Omnivores cards (even if they're in your deck) +14 Power, and reduce their Energy cost by 1, until played.