Our April 2024 balance update is now live and here are the changes you can expect to see in game:
Buffs:
Georg Wilhelm Friedrich Hegel (Legendary)
WAS: :draw: For every 3 Arts & Culture cards in your deck, your Common and Rare Prominent Painters cards, wherever they are, gain +3:power: permanently.
NOW: :draw: For every 3 Arts & Culture cards in your deck, your Common and Rare Prominent Painters cards, wherever they are, gain +4:power: permanently.
Time Dilation (Mythic)
WAS: :draw: For every time you have played Time Dilation, your Space cards in hand gain +30:power: this turn.
:return: For every round you have played this game, your remaining Space cards in hand cost +1:energy: until played.
NOW: :draw: For every round you have played this game, your Space cards in hand gain +20:power: this turn.
:return: For every round you have played this game, your remaining Space cards in hand cost +1:energy: until played.
Liberty Spikes (Ltd Epic)
WAS: :return: If played alone, gain +1:energy/turn: and gain +8:power/turn: permanently.
Now: :return: If played alone, gain +2:energy/turn: and gain +16:power/turn: permanently.
Helios (Ltd Epic)
WAS: :return: If played alone, your remaining non-Arts & Culture cards in hand gain +20:power: permanently.
NOW: :return: If played alone, your remaining non-Arts & Culture cards in hand gain +30:power: permanently.
Sublimation (Ltd Legendary)
WAS: :draw: Your Gaseous Excellent Elements cards, wherever they are, lose -7:power: permanently.
:play: For every Gaseous Excellent Elements card in your deck, your Solid Excellent Elements cards, wherever they are, gain +3:power: permanently.
NOW: :draw: For every Solid Excellent Elements card in your deck, up to a maximum of 5, your Gaseous Excellent Elements cards, wherever they are, gain +5:power: permanently.
:return: When returned to your deck, your Solid Excellent Elements cards, wherever they are, cost -1 Energy until played.
Nerfs:
Atomic Theory (Ltd Legendary)
WAS: :draw: If this is the only Science card in your deck, your Life on Land cards, wherever they are, gain +20:power: until played.
NOW: :play: If this is the only Science card in your deck, your Life on Land cards, wherever they are, gain +20:power: until played.
Alice Blue (Ltd Legendary)
WAS: :draw: All Epic cards in both player's hands :lock: Lock for 2 turns.
:return: If you won the turn, this card gains +70:power: permanently.
NOW: :draw: If your deck contains 4 or more Epic cards, all Epic cards in both player's hands :lock: Lock for 2 turns.
:return: If you won the turn, this card gains +70:power: permanently.
Fomalhaut (Ltd Legendary)
WAS: :draw: Your Space cards, wherever they are, gain +30:power: until played.
:play: For every round completed this game, your Space cards, wherever they are, lose -10:power: permanently.
NOW: :draw: Your Space cards, wherever they are, gain +25:power: until played.
:play: For every round completed this game, your Space cards, wherever they are, lose -10:power: permanently.
Gennady Padalka (Ltd Epic)
WAS: :play: Your Space Technology and Radical Rockets cards, wherever they are, gain +26:power: until played.
NOW: :play: Your Space Technology and Radical Rockets cards, wherever they are, gain +22:power: until played.
General Sherman (Ltd Legendary)
WAS: :play: Your opponent's cards, wherever they are, with 50 or more Base Power lose -30:power: this round.
NOW: :return: Your opponent's cards, wherever they are, with 50 or more Base Power lose -30:power: this round.
Our April 2024 balance update is now live and here are the changes you can expect to see in game:
Buffs:
Georg Wilhelm Friedrich Hegel (Legendary)
WAS: :draw: For every 3 Arts & Culture cards in your deck, your Common and Rare Prominent Painters cards, wherever they are, gain +3:power: permanently.
NOW: :draw: For every 3 Arts & Culture cards in your deck, your Common and Rare Prominent Painters cards, wherever they are, gain +4:power: permanently.
Time Dilation (Mythic)
WAS: :draw: For every time you have played Time Dilation, your Space cards in hand gain +30:power: this turn.
:return: For every round you have played this game, your remaining Space cards in hand cost +1:energy: until played.
NOW: :draw: For every round you have played this game, your Space cards in hand gain +20:power: this turn.
:return: For every round you have played this game, your remaining Space cards in hand cost +1:energy: until played.
Liberty Spikes (Ltd Epic)
WAS: :return: If played alone, gain +1:energy/turn: and gain +8:power/turn: permanently.
Now: :return: If played alone, gain +2:energy/turn: and gain +16:power/turn: permanently.
Helios (Ltd Epic)
WAS: :return: If played alone, your remaining non-Arts & Culture cards in hand gain +20:power: permanently.
NOW: :return: If played alone, your remaining non-Arts & Culture cards in hand gain +30:power: permanently.
Sublimation (Ltd Legendary)
WAS: :draw: Your Gaseous Excellent Elements cards, wherever they are, lose -7:power: permanently.
:play: For every Gaseous Excellent Elements card in your deck, your Solid Excellent Elements cards, wherever they are, gain +3:power: permanently.
NOW: :draw: For every Solid Excellent Elements card in your deck, up to a maximum of 5, your Gaseous Excellent Elements cards, wherever they are, gain +5:power: permanently.
:return: When returned to your deck, your Solid Excellent Elements cards, wherever they are, cost -1 Energy until played.
Nerfs:
Atomic Theory (Ltd Legendary)
WAS: :draw: If this is the only Science card in your deck, your Life on Land cards, wherever they are, gain +20:power: until played.
NOW: :play: If this is the only Science card in your deck, your Life on Land cards, wherever they are, gain +20:power: until played.
Alice Blue (Ltd Legendary)
WAS: :draw: All Epic cards in both player's hands :lock: Lock for 2 turns.
:return: If you won the turn, this card gains +70:power: permanently.
NOW: :draw: If your deck contains 4 or more Epic cards, all Epic cards in both player's hands :lock: Lock for 2 turns.
:return: If you won the turn, this card gains +70:power: permanently.
Fomalhaut (Ltd Legendary)
WAS: :draw: Your Space cards, wherever they are, gain +30:power: until played.
:play: For every round completed this game, your Space cards, wherever they are, lose -10:power: permanently.
NOW: :draw: Your Space cards, wherever they are, gain +25:power: until played.
:play: For every round completed this game, your Space cards, wherever they are, lose -10:power: permanently.
Gennady Padalka (Ltd Epic)
WAS: :play: Your Space Technology and Radical Rockets cards, wherever they are, gain +26:power: until played.
NOW: :play: Your Space Technology and Radical Rockets cards, wherever they are, gain +22:power: until played.
General Sherman (Ltd Legendary)
WAS: :play: Your opponent's cards, wherever they are, with 50 or more Base Power lose -30:power: this round.
NOW: :return: Your opponent's cards, wherever they are, with 50 or more Base Power lose -30:power: this round.