If you thought we were done with this month's Balance Update...SURPRISE! Here are a few more card changes coming to CUE today!
Buffs
Infinity
Was:
:return: All cards, wherever they are, lose -50:power: next turn.
Now:
:play: All cards, wherever they are, lose -45:power: this turn.
:return: Your cards, wherever they are, lose -67:power: next turn and your opponent's cards, wherever they are, lose -89:power: next turn.
Monk Seal
Was:
:draw: Your Ocean Mammals cards, wherever they are, gain +10:power: until played and this card loses -10:power: permanently.
Now:
:draw: Your Ocean Mammals cards, wherever they are, gain +15:power: until played and this card loses -10:power: permanently.
Ribbon Seal
Was:
:draw: If your deck contains Black Guillemot, your Ocean Mammals cards, wherever they are, gain +32:power: for 2 turns.
:draw: If your deck contains Oceanic Whitetip, your Ocean Mammals cards, wherever they are, cost -1:energy: for 2 turns.
Now:
:draw: If your deck contains Black Guillemot, your Ocean Mammals cards, wherever they are, gain +32:power: for 4 turns.
:draw: If your deck contains Oceanic Whitetip, your Ocean Mammals cards, wherever they are, cost -1:energy: for 4 turns.
Koi Carp
Was:
:draw: Your Fabulous Fish cards, wherever they are, gain +10:power: and cost -1:energy: until played. Repeat if your deck has 4 or more Feudal Japan cards.
Now:
:draw: Your Fabulous Fish cards, wherever they are, gain +10:power: and cost -1:energy: until played. Repeat if your deck contains any Feudal Japan card.
Drop Bear
Was:
:play: If you have played Koala this game, your Carnivores cards, wherever they are, gain +18:power: until played.
Now:
:play: Your Carnivores cards, wherever they are, gain +12:power: until played. Repeat if you have played Koala this game.
:return: Your Koala card, wherever it is, gains +31:power: permanently.
Emperor Penguin
(Special thanks to WanderingSable on Discord for your awesome redesign!)
Was:
:play: Your Oceans and Seas cards, wherever they are, with 3 or less Base Energy gain +24:power: this round.
Now:
:draw: If your deck contains Anurognathus, your Paleontology cards, wherever they are, with 3 or less Base Energy gain +20:power: for 3 turns.
:play: Your Oceans and Seas cards, wherever they are, with 3 or less Base Energy gain +32:power: this round.
:return: If your deck has 3 or more Little Critters cards, your Life on Land cards, wherever they are, with 3 or less Base Energy gain +20:power: for 3 turns.
Autotune
Was:
:draw: If you are tied in the round, gain +20:power/turn: this turn.
:play: If your deck has exactly 3 cards from any album, those cards, wherever they are, gain +14:power: until played.
Now:
:draw: If you are tied in the round, gain +20:power/turn: this turn.
:play: If your deck has exactly 3 cards from any album, those cards, wherever they are, gain +18:power: until played.
Nerfs
Cockatrice
Was:
:return: An opponent's random card in hand :lock:Locks for 3 turns.
Now:
:return: An opponent's random card in hand :lock:Locks for 2 turns.
Ornate Tree-Kangaroo
Was:
:draw: Your Marsupials cards, wherever they are, gain +26:power: until played.
Now:
:return: Your Marsupials cards, wherever they are, gain +26:power: until played.
Nott
Was:
:return: If you have played Dagr this game, your opponent's cards, wherever they are, cost +1:energy: for 3 turns.
Now:
:return: If you have played Dagr this game, your opponent's cards, wherever they are, cost +1:energy: for 2 turns.
Praying Mantis
Was:
:draw: If you are losing the round, two opponent's random cards in hand :lock:Lock this round.
Now:
:draw: If you are trailing by 50:power: or more, two opponent's random cards in hand :lock:Lock this round.
Consciousness
Was:
:draw: If your deck has exactly 9 Arts & Culture cards, your Science cards, wherever they are, gain +18:power: until played. If your deck has exactly 9 Science cards, your Arts & Culture cards, wherever they are, gain +18:power: until played.
Now:
:draw: If your deck has exactly 9 Arts & Culture cards, your Science cards, wherever they are, gain +16:power: until played. If your deck has exactly 9 Science cards, your Arts & Culture cards, wherever they are, gain +16:power: until played.
If you thought we were done with this month's Balance Update...SURPRISE! Here are a few more card changes coming to CUE today!
Buffs
Infinity
Was:
:return: All cards, wherever they are, lose -50:power: next turn.
Now:
:play: All cards, wherever they are, lose -45:power: this turn.
:return: Your cards, wherever they are, lose -67:power: next turn and your opponent's cards, wherever they are, lose -89:power: next turn.
Monk Seal
Was:
:draw: Your Ocean Mammals cards, wherever they are, gain +10:power: until played and this card loses -10:power: permanently.
Now:
:draw: Your Ocean Mammals cards, wherever they are, gain +15:power: until played and this card loses -10:power: permanently.
Ribbon Seal
Was:
:draw: If your deck contains Black Guillemot, your Ocean Mammals cards, wherever they are, gain +32:power: for 2 turns.
:draw: If your deck contains Oceanic Whitetip, your Ocean Mammals cards, wherever they are, cost -1:energy: for 2 turns.
Now:
:draw: If your deck contains Black Guillemot, your Ocean Mammals cards, wherever they are, gain +32:power: for 4 turns.
:draw: If your deck contains Oceanic Whitetip, your Ocean Mammals cards, wherever they are, cost -1:energy: for 4 turns.
Koi Carp
Was:
:draw: Your Fabulous Fish cards, wherever they are, gain +10:power: and cost -1:energy: until played. Repeat if your deck has 4 or more Feudal Japan cards.
Now:
:draw: Your Fabulous Fish cards, wherever they are, gain +10:power: and cost -1:energy: until played. Repeat if your deck contains any Feudal Japan card.
Drop Bear
Was:
:play: If you have played Koala this game, your Carnivores cards, wherever they are, gain +18:power: until played.
Now:
:play: Your Carnivores cards, wherever they are, gain +12:power: until played. Repeat if you have played Koala this game.
:return: Your Koala card, wherever it is, gains +31:power: permanently.
Emperor Penguin
(Special thanks to WanderingSable on Discord for your awesome redesign!)
Was:
:play: Your Oceans and Seas cards, wherever they are, with 3 or less Base Energy gain +24:power: this round.
Now:
:draw: If your deck contains Anurognathus, your Paleontology cards, wherever they are, with 3 or less Base Energy gain +20:power: for 3 turns.
:play: Your Oceans and Seas cards, wherever they are, with 3 or less Base Energy gain +32:power: this round.
:return: If your deck has 3 or more Little Critters cards, your Life on Land cards, wherever they are, with 3 or less Base Energy gain +20:power: for 3 turns.
Autotune
Was:
:draw: If you are tied in the round, gain +20:power/turn: this turn.
:play: If your deck has exactly 3 cards from any album, those cards, wherever they are, gain +14:power: until played.
Now:
:draw: If you are tied in the round, gain +20:power/turn: this turn.
:play: If your deck has exactly 3 cards from any album, those cards, wherever they are, gain +18:power: until played.
Nerfs
Cockatrice
Was:
:return: An opponent's random card in hand :lock:Locks for 3 turns.
Now:
:return: An opponent's random card in hand :lock:Locks for 2 turns.
Ornate Tree-Kangaroo
Was:
:draw: Your Marsupials cards, wherever they are, gain +26:power: until played.
Now:
:return: Your Marsupials cards, wherever they are, gain +26:power: until played.
Nott
Was:
:return: If you have played Dagr this game, your opponent's cards, wherever they are, cost +1:energy: for 3 turns.
Now:
:return: If you have played Dagr this game, your opponent's cards, wherever they are, cost +1:energy: for 2 turns.
Praying Mantis
Was:
:draw: If you are losing the round, two opponent's random cards in hand :lock:Lock this round.
Now:
:draw: If you are trailing by 50:power: or more, two opponent's random cards in hand :lock:Lock this round.
Consciousness
Was:
:draw: If your deck has exactly 9 Arts & Culture cards, your Science cards, wherever they are, gain +18:power: until played. If your deck has exactly 9 Science cards, your Arts & Culture cards, wherever they are, gain +18:power: until played.
Now:
:draw: If your deck has exactly 9 Arts & Culture cards, your Science cards, wherever they are, gain +16:power: until played. If your deck has exactly 9 Science cards, your Arts & Culture cards, wherever they are, gain +16:power: until played.