April 22, 2024

Balance Update - April 2024 ROUND 2!

If you thought we were done with this month's Balance Update...SURPRISE! Here are a few more card changes coming to CUE today!

Buffs

Infinity

Was: 

:return: All cards, wherever they are, lose -50:power: next turn.

Now:

:play: All cards, wherever they are, lose -45:power: this turn.

:return: Your cards, wherever they are, lose -67:power: next turn and your opponent's cards, wherever they are, lose -89:power: next turn.

Monk Seal

Was:

:draw: Your Ocean Mammals cards, wherever they are, gain +10:power: until played and this card loses -10:power: permanently.

Now:

:draw: Your Ocean Mammals cards, wherever they are, gain +15:power: until played and this card loses -10:power: permanently.

Ribbon Seal

Was:

:draw: If your deck contains Black Guillemot, your Ocean Mammals cards, wherever they are, gain +32:power: for 2 turns.

:draw: If your deck contains Oceanic Whitetip, your Ocean Mammals cards, wherever they are, cost -1:energy: for 2 turns.

Now:

:draw: If your deck contains Black Guillemot, your Ocean Mammals cards, wherever they are, gain +32:power: for 4 turns.

:draw: If your deck contains Oceanic Whitetip, your Ocean Mammals cards, wherever they are, cost -1:energy: for 4 turns.

Koi Carp

Was:
:draw: Your Fabulous Fish cards, wherever they are, gain +10:power: and cost -1:energy: until played. Repeat if your deck has 4 or more Feudal Japan cards.

Now:

:draw: Your Fabulous Fish cards, wherever they are, gain +10:power: and cost -1:energy: until played. Repeat if your deck contains any Feudal Japan card.

Drop Bear

Was:

:play: If you have played Koala this game, your Carnivores cards, wherever they are, gain +18:power: until played.

Now:

:play: Your Carnivores cards, wherever they are, gain +12:power: until played. Repeat if you have played Koala this game.

:return: Your Koala card, wherever it is, gains +31:power: permanently.

Emperor Penguin

(Special thanks to WanderingSable on Discord for your awesome redesign!)

Was:
:play: Your Oceans and Seas cards, wherever they are, with 3 or less Base Energy gain +24:power: this round.

Now:

:draw: If your deck contains Anurognathus, your Paleontology cards, wherever they are, with 3 or less Base Energy gain +20:power: for 3 turns.

:play: Your Oceans and Seas cards, wherever they are, with 3 or less Base Energy gain +32:power: this round.

:return: If your deck has 3 or more Little Critters cards, your Life on Land cards, wherever they are, with 3 or less Base Energy gain +20:power: for 3 turns.

Autotune

Was:

:draw: If you are tied in the round, gain +20:power/turn: this turn.

:play: If your deck has exactly 3 cards from any album, those cards, wherever they are, gain +14:power: until played.

Now:

:draw: If you are tied in the round, gain +20:power/turn: this turn.

:play: If your deck has exactly 3 cards from any album, those cards, wherever they are, gain +18:power: until played.

Nerfs

Cockatrice

Was:

:return: An opponent's random card in hand :lock:Locks for 3 turns.

Now:

:return: An opponent's random card in hand :lock:Locks for 2 turns.

Ornate Tree-Kangaroo

Was:

:draw: Your Marsupials cards, wherever they are, gain +26:power: until played.

Now:

:return: Your Marsupials cards, wherever they are, gain +26:power: until played.

Nott

Was:
:return: If you have played Dagr this game, your opponent's cards, wherever they are, cost +1:energy: for 3 turns.

Now:

:return: If you have played Dagr this game, your opponent's cards, wherever they are, cost +1:energy: for 2 turns.

Praying Mantis

Was:

:draw: If you are losing the round, two opponent's random cards in hand :lock:Lock this round.

Now:

:draw: If you are trailing by 50:power: or more, two opponent's random cards in hand :lock:Lock this round.

Consciousness

Was:

:draw: If your deck has exactly 9 Arts & Culture cards, your Science cards, wherever they are, gain +18:power: until played. If your deck has exactly 9 Science cards, your Arts & Culture cards, wherever they are, gain +18:power: until played.

Now:

:draw: If your deck has exactly 9 Arts & Culture cards, your Science cards, wherever they are, gain +16:power: until played. If your deck has exactly 9 Science cards, your Arts & Culture cards, wherever they are, gain +16:power: until played.

April 22, 2024

Balance Update - April 2024 ROUND 2!

If you thought we were done with this month's Balance Update...SURPRISE! Here are a few more card changes coming to CUE today!

Buffs

Infinity

Was: 

:return: All cards, wherever they are, lose -50:power: next turn.

Now:

:play: All cards, wherever they are, lose -45:power: this turn.

:return: Your cards, wherever they are, lose -67:power: next turn and your opponent's cards, wherever they are, lose -89:power: next turn.

Monk Seal

Was:

:draw: Your Ocean Mammals cards, wherever they are, gain +10:power: until played and this card loses -10:power: permanently.

Now:

:draw: Your Ocean Mammals cards, wherever they are, gain +15:power: until played and this card loses -10:power: permanently.

Ribbon Seal

Was:

:draw: If your deck contains Black Guillemot, your Ocean Mammals cards, wherever they are, gain +32:power: for 2 turns.

:draw: If your deck contains Oceanic Whitetip, your Ocean Mammals cards, wherever they are, cost -1:energy: for 2 turns.

Now:

:draw: If your deck contains Black Guillemot, your Ocean Mammals cards, wherever they are, gain +32:power: for 4 turns.

:draw: If your deck contains Oceanic Whitetip, your Ocean Mammals cards, wherever they are, cost -1:energy: for 4 turns.

Koi Carp

Was:
:draw: Your Fabulous Fish cards, wherever they are, gain +10:power: and cost -1:energy: until played. Repeat if your deck has 4 or more Feudal Japan cards.

Now:

:draw: Your Fabulous Fish cards, wherever they are, gain +10:power: and cost -1:energy: until played. Repeat if your deck contains any Feudal Japan card.

Drop Bear

Was:

:play: If you have played Koala this game, your Carnivores cards, wherever they are, gain +18:power: until played.

Now:

:play: Your Carnivores cards, wherever they are, gain +12:power: until played. Repeat if you have played Koala this game.

:return: Your Koala card, wherever it is, gains +31:power: permanently.

Emperor Penguin

(Special thanks to WanderingSable on Discord for your awesome redesign!)

Was:
:play: Your Oceans and Seas cards, wherever they are, with 3 or less Base Energy gain +24:power: this round.

Now:

:draw: If your deck contains Anurognathus, your Paleontology cards, wherever they are, with 3 or less Base Energy gain +20:power: for 3 turns.

:play: Your Oceans and Seas cards, wherever they are, with 3 or less Base Energy gain +32:power: this round.

:return: If your deck has 3 or more Little Critters cards, your Life on Land cards, wherever they are, with 3 or less Base Energy gain +20:power: for 3 turns.

Autotune

Was:

:draw: If you are tied in the round, gain +20:power/turn: this turn.

:play: If your deck has exactly 3 cards from any album, those cards, wherever they are, gain +14:power: until played.

Now:

:draw: If you are tied in the round, gain +20:power/turn: this turn.

:play: If your deck has exactly 3 cards from any album, those cards, wherever they are, gain +18:power: until played.

Nerfs

Cockatrice

Was:

:return: An opponent's random card in hand :lock:Locks for 3 turns.

Now:

:return: An opponent's random card in hand :lock:Locks for 2 turns.

Ornate Tree-Kangaroo

Was:

:draw: Your Marsupials cards, wherever they are, gain +26:power: until played.

Now:

:return: Your Marsupials cards, wherever they are, gain +26:power: until played.

Nott

Was:
:return: If you have played Dagr this game, your opponent's cards, wherever they are, cost +1:energy: for 3 turns.

Now:

:return: If you have played Dagr this game, your opponent's cards, wherever they are, cost +1:energy: for 2 turns.

Praying Mantis

Was:

:draw: If you are losing the round, two opponent's random cards in hand :lock:Lock this round.

Now:

:draw: If you are trailing by 50:power: or more, two opponent's random cards in hand :lock:Lock this round.

Consciousness

Was:

:draw: If your deck has exactly 9 Arts & Culture cards, your Science cards, wherever they are, gain +18:power: until played. If your deck has exactly 9 Science cards, your Arts & Culture cards, wherever they are, gain +18:power: until played.

Now:

:draw: If your deck has exactly 9 Arts & Culture cards, your Science cards, wherever they are, gain +16:power: until played. If your deck has exactly 9 Science cards, your Arts & Culture cards, wherever they are, gain +16:power: until played.