December 11, 2023

Balance Update: 'Tis the Season

Buffs:

James VI & I

WAS:

:play: If your deck has 9 or more History cards, your Life on Land cards, wherever they are, gain +12:power: until played.

:play: If your deck has 9 or more Life on Land cards, your History cards, wherever they are, gain +12:power: until played.

NOW:

:play: If your deck has 9 or more History cards, your Life on Land cards, wherever they are, gain +14:power: until played.

:play: If your deck has 9 or more Life on Land cards, your History cards, wherever they are, gain +14:power: until played.

Epidemiology

WAS: 

:return: Your opponent’s cards, wherever they are, with 2 or less Base Energy or 7 or more Base Energy cost +1:energy: until played and your cards, wherever they are, gain +5:power: until played.

NOW:

:return: Your opponent's cards, wherever they are, cost +1:energy: until played, and your cards, wherever they are, gain +5:power: until played.

Kraken

WAS:

6 Energy / 10 Power

:play: Your Oceans and Seas cards in hand gain +40:power: this turn.

NOW:

6 Energy / 50 Power

:play: Your Oceans and Seas cards in hand gain +50:power: this turn.

Petunia

WAS:

:play: Your Sperm Whale card in hand gains +70:power: this turn.

NOW:

:play: Your Sperm Whale card in hand gains +70:power: this turn.

:return: Your Plant Life and Ocean Mammals cards, wherever they are, gain +13 Power until played.

Chaos

WAS: 

:turnstart: If this is the only Arts & Culture card in your deck, your cards, wherever they are, gain +1:power: until played.

NOW:

??? The conditions of Chaos are ever-changing…

Nerfs:

Eye of Horus

WAS:

:play: If played in the right slot and next to Eye of Ra, your Ancient Egypt and Egyptian Mythology cards, wherever they are, gain +14:power: permanently.

NOW:

:play: If played in the right slot and next to Eye of Ra, your Egyptian Mythology cards, wherever they are, gain +16:power: permanently.

Curse of the Pharaohs

WAS:

:draw: Your Ancient Egypt cards, wherever they are, gain +24:power: until played.

:play: If you are trailing by 200:power: or more, your opponent loses -10:power/turn: permanently.

NOW:

:play: If you are trailing by 200:power: or more, your opponent loses -10:power/turn: permanently.

:return: Your Ancient Egypt cards, wherever they are, gain +24:power: until played.

Statue of Liberty

WAS:

:play: If your deck has exactly 6 Science cards, your Science cards, wherever they are, gain +21:power: until played. Repeat for each album.

NOW:

:play: If your deck has exactly 6 Science cards, your Science cards, wherever they are, gain +18:power: until played. Repeat for each album.

Shakespeare's First Folio

WAS:

:play: 2 of each of your random Weird World, Documented and Battle! cards, wherever they are, gain +25:power: permanently.

NOW:

:play: 2 of each of your other random Documented, Weird World and Battle! cards, wherever they are, gain +25:power: permanently.

Identity Theft

WAS:

:play: For every Legendary card in your opponent's deck, up to a maximum of 10, your cards in hand gain +4:power: until played.

NOW:

:play: For every Legendary card in your opponent's deck, up to a maximum of 10, your cards in hand gain +4:power: this turn.

Changes will be rolled out @ 11:00:00AM GMT on December 11th 2023

We thank you kindly for your patience, and hope that you’ll keep it CUE!

December 11, 2023

Balance Update: 'Tis the Season

Buffs:

James VI & I

WAS:

:play: If your deck has 9 or more History cards, your Life on Land cards, wherever they are, gain +12:power: until played.

:play: If your deck has 9 or more Life on Land cards, your History cards, wherever they are, gain +12:power: until played.

NOW:

:play: If your deck has 9 or more History cards, your Life on Land cards, wherever they are, gain +14:power: until played.

:play: If your deck has 9 or more Life on Land cards, your History cards, wherever they are, gain +14:power: until played.

Epidemiology

WAS: 

:return: Your opponent’s cards, wherever they are, with 2 or less Base Energy or 7 or more Base Energy cost +1:energy: until played and your cards, wherever they are, gain +5:power: until played.

NOW:

:return: Your opponent's cards, wherever they are, cost +1:energy: until played, and your cards, wherever they are, gain +5:power: until played.

Kraken

WAS:

6 Energy / 10 Power

:play: Your Oceans and Seas cards in hand gain +40:power: this turn.

NOW:

6 Energy / 50 Power

:play: Your Oceans and Seas cards in hand gain +50:power: this turn.

Petunia

WAS:

:play: Your Sperm Whale card in hand gains +70:power: this turn.

NOW:

:play: Your Sperm Whale card in hand gains +70:power: this turn.

:return: Your Plant Life and Ocean Mammals cards, wherever they are, gain +13 Power until played.

Chaos

WAS: 

:turnstart: If this is the only Arts & Culture card in your deck, your cards, wherever they are, gain +1:power: until played.

NOW:

??? The conditions of Chaos are ever-changing…

Nerfs:

Eye of Horus

WAS:

:play: If played in the right slot and next to Eye of Ra, your Ancient Egypt and Egyptian Mythology cards, wherever they are, gain +14:power: permanently.

NOW:

:play: If played in the right slot and next to Eye of Ra, your Egyptian Mythology cards, wherever they are, gain +16:power: permanently.

Curse of the Pharaohs

WAS:

:draw: Your Ancient Egypt cards, wherever they are, gain +24:power: until played.

:play: If you are trailing by 200:power: or more, your opponent loses -10:power/turn: permanently.

NOW:

:play: If you are trailing by 200:power: or more, your opponent loses -10:power/turn: permanently.

:return: Your Ancient Egypt cards, wherever they are, gain +24:power: until played.

Statue of Liberty

WAS:

:play: If your deck has exactly 6 Science cards, your Science cards, wherever they are, gain +21:power: until played. Repeat for each album.

NOW:

:play: If your deck has exactly 6 Science cards, your Science cards, wherever they are, gain +18:power: until played. Repeat for each album.

Shakespeare's First Folio

WAS:

:play: 2 of each of your random Weird World, Documented and Battle! cards, wherever they are, gain +25:power: permanently.

NOW:

:play: 2 of each of your other random Documented, Weird World and Battle! cards, wherever they are, gain +25:power: permanently.

Identity Theft

WAS:

:play: For every Legendary card in your opponent's deck, up to a maximum of 10, your cards in hand gain +4:power: until played.

NOW:

:play: For every Legendary card in your opponent's deck, up to a maximum of 10, your cards in hand gain +4:power: this turn.

Changes will be rolled out @ 11:00:00AM GMT on December 11th 2023

We thank you kindly for your patience, and hope that you’ll keep it CUE!