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Welcome one and all to Madam Cue’s tent of mystery and wonder. This week, we’ll cast our eyes to both the past and the future as we take on The Prophecy! Expect fortune tellers, truth seekers, the occasional charlatan and mysterious tales. Gaze into my crystal ball and let’s see what this week has in store for you!
9:00 UTC
Before we look to the future, we must acknowledge the past…specifically March to April of 2022! Grab the Year in Cue 2 pack for cards from those months and you’ve got the chance of nabbing Yellowjacket, Colossal Squid or even the sprightly Elf.
If you’re willing to part with some silver, the Fortune’s Favour pack is well worth it with heaps of gems, coins and Limited cards.
Prepare yourself for the oncoming battles with the Prophecy League pack, including cards from Fabulous Fish, Tarot and Forces of Nature. And of course, if you prefer to be prepared, the rules for this week’s League are lurking below!
12:00 UTC
Have some candles ready for today’s Epic Monday because we’re learning the art of Ceromancy! This wax-reading form of divination will, when drawn, if you are winning the round, give your Science and Arts & Culture cards in hand +15 Power until returned to your deck.
15:00 UTC
If you prefer to look to the skies then the Space Finder is the one for you with a chance of the Horologium appearing above you! This clock-like constellation will, when played, if you and your Opponent have won at least 1 Round each, give your History cards in hand +15 Power until played.
17:00 UTC
Stretch your tentacles and get your suckers all over the Cephalopods pack for a chance for cards like the Wunderpus Octopus and the Caribbean Reef Octopus.
Midnight UTC
If you really want a deep dive into the strange this week, the Space Oddities pack has a surprise for you. It’s a mysterious Wormhole! Dive in and, when played, if your deck contains at least 17 cards from one album, for every Space card in your opponent's deck, up to a maximum of 5, give all of your cards +3 Power until played.
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LEAGUE RULES
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This week’s league has a Starting Energy of 14, an Energy Per Turn of 12, an Energy Cap of 30 and a Minimum Energy of 10.
With Fabulous Fish picking up +105 Power this league, you could try for a Fabulous and Feisty fish hybrid deck using cards like Tongue-Eating Louse to hit some big turns, or use Archegosaurus, Fishing Cat and Volans with an Awesome Aviation card in a Rainbow deck to maximise your output.
Tarot gets +80 in the Arts and Culture Arena, so there’s no better time than to try the Hierophant’s Tarot combo, or go all out with this collection with The Emperor, the Fool and Crystal Ball for some great (although sometimes unpredictable) Tarot turns.
Forces of Nature gets +75 Power, so between Itztlacoliuhqui’s permanent Power boost and Tropicbird’s Energy saving, you could be in for some decent, yet cheap turns!
Exploring the Stars, Hidden Gems and Monsters of the Deep also gain +60 Power, +55 Power and +50 Power respectively in their arenas.
.jpg)
Welcome one and all to Madam Cue’s tent of mystery and wonder. This week, we’ll cast our eyes to both the past and the future as we take on The Prophecy! Expect fortune tellers, truth seekers, the occasional charlatan and mysterious tales. Gaze into my crystal ball and let’s see what this week has in store for you!
9:00 UTC
Before we look to the future, we must acknowledge the past…specifically March to April of 2022! Grab the Year in Cue 2 pack for cards from those months and you’ve got the chance of nabbing Yellowjacket, Colossal Squid or even the sprightly Elf.
If you’re willing to part with some silver, the Fortune’s Favour pack is well worth it with heaps of gems, coins and Limited cards.
Prepare yourself for the oncoming battles with the Prophecy League pack, including cards from Fabulous Fish, Tarot and Forces of Nature. And of course, if you prefer to be prepared, the rules for this week’s League are lurking below!
12:00 UTC
Have some candles ready for today’s Epic Monday because we’re learning the art of Ceromancy! This wax-reading form of divination will, when drawn, if you are winning the round, give your Science and Arts & Culture cards in hand +15 Power until returned to your deck.
15:00 UTC
If you prefer to look to the skies then the Space Finder is the one for you with a chance of the Horologium appearing above you! This clock-like constellation will, when played, if you and your Opponent have won at least 1 Round each, give your History cards in hand +15 Power until played.
17:00 UTC
Stretch your tentacles and get your suckers all over the Cephalopods pack for a chance for cards like the Wunderpus Octopus and the Caribbean Reef Octopus.
Midnight UTC
If you really want a deep dive into the strange this week, the Space Oddities pack has a surprise for you. It’s a mysterious Wormhole! Dive in and, when played, if your deck contains at least 17 cards from one album, for every Space card in your opponent's deck, up to a maximum of 5, give all of your cards +3 Power until played.
-----------------------
LEAGUE RULES
-----------------------
This week’s league has a Starting Energy of 14, an Energy Per Turn of 12, an Energy Cap of 30 and a Minimum Energy of 10.
With Fabulous Fish picking up +105 Power this league, you could try for a Fabulous and Feisty fish hybrid deck using cards like Tongue-Eating Louse to hit some big turns, or use Archegosaurus, Fishing Cat and Volans with an Awesome Aviation card in a Rainbow deck to maximise your output.
Tarot gets +80 in the Arts and Culture Arena, so there’s no better time than to try the Hierophant’s Tarot combo, or go all out with this collection with The Emperor, the Fool and Crystal Ball for some great (although sometimes unpredictable) Tarot turns.
Forces of Nature gets +75 Power, so between Itztlacoliuhqui’s permanent Power boost and Tropicbird’s Energy saving, you could be in for some decent, yet cheap turns!
Exploring the Stars, Hidden Gems and Monsters of the Deep also gain +60 Power, +55 Power and +50 Power respectively in their arenas.
