
PSST: If you’re not up-to-date with our Resurrection shenanigans, check today’s earlier News post from the home screen! Here’s a look at the Collection Resurrection and Card Upgrade! packs, available in store all week.
Collection Resurrection
This week features a decent amount of The American Revolution, and an even decent-er amount of Fruit and Veg. With EIGHT whole cards for the most requested collection of all time, we’ve got a Corny highlight with a brand new Limited Legendary! There’s a whole lot of self-buffing in this collection, so let’s see what you make of it. We have four The American Revolution cards out today, but keep an eye out later this week for one of America’s most famous traitors…
Card Upgrade!
It’s a well known fact that a couple of cat-lovers reside on the CUE content management team. Maybe, subconsciously, that has something to do with Dogs needing a bit of a Power surge? Well, today it finally gets it, alongside Playtime, Fears and Phobias, Moon in Motion and Ice Age. It’s about time some of these collections had a chance to shine, and that Ice Age reclaims some of its (very) former glory! With cards like Oneirophobia, Chess and Shih Tsu taking the stage, we’re sure you’ll love this update!
As always, all 10 cards of the Limited Epic or Limited Legendary rarity from this balance patch are available in this week’s Card Upgrade pack.
BALANCE UPDATE
(Please note: a statline within the name of the card indicates a change to base stats)
Oneirophobia - Limited Legendary
Was: :draw: Your Fears and Phobias cards, wherever they are, cost -1:energy: until played.
:play: For every Round completed this game, your Fears and Phobias cards, wherever they are, gain +6:power: until played.
:return: If your deck contains Dreamcatcher, this card gains +50:power: until played.
Now: :draw: Your Fears and Phobias cards, wherever they are, cost -1:energy: until played.
:play: For every Round completed this game, your Fears and Phobias cards, wherever they are, gain +8:power: until played.
:return: If your deck contains Dreamcatcher, this card gains +50:power: until played.
Apeirophobia - Limited Epic
Was: :draw: For every Fears and Phobias card in your hand, gain +4:power/turn: permanently.
Now: :draw: For every Fears and Phobias card in your hand, gain +4:power/turn: permanently and your opponent loses -2:power/turn: permanently.
Piñata - Limited Legendary
Was: :turnstart: If you have won 1 round this game, your other cards in hand gain +5:power: until played and this card loses -5:power: until played.
Now: :turnstart: If you have won 1 round this game, your other cards in hand gain +5:power: until played and this card loses -5:power: until played. If you are winning the round, your other Playtime cards in hand gain +20:power: until played.
Chess - Limited Epic
Was: :play: The card opposite this loses -36:power: this turn and your Unruly Rulers cards, wherever they are, gain +12:power: until played.
Now: :draw: If your deck contains 2 or more Unruly Rulers cards, your Playtime cards, wherever they are, gain +16:power: permanently.
:play: The card opposite this loses -36:power: this turn and your Unruly Rulers cards, wherever they are, gain +12:power: until played.
Shih Tzu - Limited Legendary
Was: :return: If your deck has 14 or more Life on Land cards, your Life on Land cards, wherever they are, gain +18:power: for 2 turns.
Now: :return: If your deck has 14 or more Life on Land cards, your Life on Land cards, wherever they are, gain +18:power: for 2 turns, and your Dogs cards, wherever they are, gain an additional +12:power: until played.
Brussels Griffon - Limited Epic
Was: :play: If your deck has 5 or more Space cards, your Life on Land cards in hand gain +30:power: this turn. For every Science card in your deck, give this card -20:power: until played.
Now: :play: For every Space card in your deck, your Life on Land cards in hand gain +5:power: this turn, and give this card an additional +5:power: this turn..
Flower Moon - Limited Rare
Was: :play: Your Plant Life cards in hand gain +20:power: this turn and next.
Now: :play: Your Plant Life cards in hand gain +29:power: until played.
Strawberry Moon - Limited Rare
Was: :play: Your Curious Cuisine cards in hand gain +20:power: this turn and next.
Now: :play: Your Curious Cuisine cards in hand gain +29:power: until played.
Buck Moon - Limited Rare
Was: :play: Your Money, Money, Money cards in hand gain +20:power: for 2 turns.
Now: :play: Your Money, Money, Money cards in hand gain +29:power: until played.
Sturgeon Moon - Limited Rare
Was: :play: Your Fabulous Fish cards in hand gain +20:power: this turn and next.
Now: :play: Your Fabulous Fish cards in hand gain +29:power: until played.
Harvest Moon - Limited Rare
Was: :play: Your Chinese Folklore cards in hand gain +20:power: this turn and next.
Now: :play: Your Chinese Folklore cards in hand gain +29:power: until played.
Hunter's Moon - Limited Rare
Was: :play: Your The Write Stuff cards in hand gain +20:power: this turn and next.
Now: :play: Your The Write Stuff cards in hand gain +29:power: until played.
Beaver Moon - Limited Rare
Was: :play: Your Going Underground cards in hand gain +20:power: for 2 turns.
Now: :play: Your Going Underground cards in hand gain +29:power: until played.
Cold Moon - Limited Rare
Was: :play: Your The Occult cards in hand gain +20:power: this turn and next.
Now: :play: Your The Occult cards in hand gain +29:power: until played.
Wolf Moon - Limited Rare
Was: :play: Your Mammals cards in hand gain +20:power: this turn and next.
Now: :play: Your Mammals cards in hand gain +29:power: until played.
Snow Moon - Limited Rare
Was: :play: Your Fabulous Fish cards in hand gain +20:power: for 2 turns.
Now: :play: Your Fabulous Fish cards in hand gain +29:power: until played.
Worm Moon - Limited Rare
Was: :play: Your Bugs cards in hand gain +20:power: for 2 turns.
Now: :play: Your Bugs cards in hand gain +29:power: until played.
Pink Moon - Limited Rare
Was: :play: Your Plant Life cards in hand gain +20:power: for 2 turns.
Now: :play: Your Plant Life cards in hand gain +29:power: until played.
Blue Moon - Limited Epic
Was: :play: Your Volcanoes cards in hand gain +20:power: for 2 turns.
:return: Your Moon In Motion cards, wherever they are, gain +20:power: this round.
Now: :play: Your Volcanoes cards in hand gain +20:power: for 2 turns.
:return: Your Moon In Motion cards, wherever they are, gain +20:power: until played.
Tasmanian Emu - Limited Epic
Was: :draw: Your Tasmanian Devil card, wherever it is, costs -2:energy: until played.
:play: Your Marsupials and Ice Age cards, wherever they are, gain +17:power: this round.
Now: :draw: Your Tasmanian Devil card, wherever it is, costs -2:energy: until played.
:play: Your Ice Age cards, wherever they are, gain +20:power: for 3 turns.
:return: Your Marsupials cards, wherever they are, gain +17:power: this round.
Short-faced Bear - Limited Legendary
Was: :return: If you are losing the round, steal -15:power/turn: from your opponent this round.
Now: :return: If you are losing the round, steal -15:power/turn: from your opponent this round. If your deck contains 10 or more Ice Age cards, 10 of your random Ice Age cards gain +15:power: until played.
Cave Bear - Limited Legendary
Was: :draw: If your deck has 3 or more Natural Monuments cards, your Mammals and Ice Age cards, wherever they are, gain +25:power: until played.
Now: :draw: For every Natural Monuments card in your deck, up to a maximum of 5, your Ice Age cards, wherever they are, gain +9:power: until played.
:play: If your deck has 3 or more Natural Monuments cards, your Mammals cards, wherever they are, gain +25:power: until played.

PSST: If you’re not up-to-date with our Resurrection shenanigans, check today’s earlier News post from the home screen! Here’s a look at the Collection Resurrection and Card Upgrade! packs, available in store all week.
Collection Resurrection
This week features a decent amount of The American Revolution, and an even decent-er amount of Fruit and Veg. With EIGHT whole cards for the most requested collection of all time, we’ve got a Corny highlight with a brand new Limited Legendary! There’s a whole lot of self-buffing in this collection, so let’s see what you make of it. We have four The American Revolution cards out today, but keep an eye out later this week for one of America’s most famous traitors…
Card Upgrade!
It’s a well known fact that a couple of cat-lovers reside on the CUE content management team. Maybe, subconsciously, that has something to do with Dogs needing a bit of a Power surge? Well, today it finally gets it, alongside Playtime, Fears and Phobias, Moon in Motion and Ice Age. It’s about time some of these collections had a chance to shine, and that Ice Age reclaims some of its (very) former glory! With cards like Oneirophobia, Chess and Shih Tsu taking the stage, we’re sure you’ll love this update!
As always, all 10 cards of the Limited Epic or Limited Legendary rarity from this balance patch are available in this week’s Card Upgrade pack.
BALANCE UPDATE
(Please note: a statline within the name of the card indicates a change to base stats)
Oneirophobia - Limited Legendary
Was: :draw: Your Fears and Phobias cards, wherever they are, cost -1:energy: until played.
:play: For every Round completed this game, your Fears and Phobias cards, wherever they are, gain +6:power: until played.
:return: If your deck contains Dreamcatcher, this card gains +50:power: until played.
Now: :draw: Your Fears and Phobias cards, wherever they are, cost -1:energy: until played.
:play: For every Round completed this game, your Fears and Phobias cards, wherever they are, gain +8:power: until played.
:return: If your deck contains Dreamcatcher, this card gains +50:power: until played.
Apeirophobia - Limited Epic
Was: :draw: For every Fears and Phobias card in your hand, gain +4:power/turn: permanently.
Now: :draw: For every Fears and Phobias card in your hand, gain +4:power/turn: permanently and your opponent loses -2:power/turn: permanently.
Piñata - Limited Legendary
Was: :turnstart: If you have won 1 round this game, your other cards in hand gain +5:power: until played and this card loses -5:power: until played.
Now: :turnstart: If you have won 1 round this game, your other cards in hand gain +5:power: until played and this card loses -5:power: until played. If you are winning the round, your other Playtime cards in hand gain +20:power: until played.
Chess - Limited Epic
Was: :play: The card opposite this loses -36:power: this turn and your Unruly Rulers cards, wherever they are, gain +12:power: until played.
Now: :draw: If your deck contains 2 or more Unruly Rulers cards, your Playtime cards, wherever they are, gain +16:power: permanently.
:play: The card opposite this loses -36:power: this turn and your Unruly Rulers cards, wherever they are, gain +12:power: until played.
Shih Tzu - Limited Legendary
Was: :return: If your deck has 14 or more Life on Land cards, your Life on Land cards, wherever they are, gain +18:power: for 2 turns.
Now: :return: If your deck has 14 or more Life on Land cards, your Life on Land cards, wherever they are, gain +18:power: for 2 turns, and your Dogs cards, wherever they are, gain an additional +12:power: until played.
Brussels Griffon - Limited Epic
Was: :play: If your deck has 5 or more Space cards, your Life on Land cards in hand gain +30:power: this turn. For every Science card in your deck, give this card -20:power: until played.
Now: :play: For every Space card in your deck, your Life on Land cards in hand gain +5:power: this turn, and give this card an additional +5:power: this turn..
Flower Moon - Limited Rare
Was: :play: Your Plant Life cards in hand gain +20:power: this turn and next.
Now: :play: Your Plant Life cards in hand gain +29:power: until played.
Strawberry Moon - Limited Rare
Was: :play: Your Curious Cuisine cards in hand gain +20:power: this turn and next.
Now: :play: Your Curious Cuisine cards in hand gain +29:power: until played.
Buck Moon - Limited Rare
Was: :play: Your Money, Money, Money cards in hand gain +20:power: for 2 turns.
Now: :play: Your Money, Money, Money cards in hand gain +29:power: until played.
Sturgeon Moon - Limited Rare
Was: :play: Your Fabulous Fish cards in hand gain +20:power: this turn and next.
Now: :play: Your Fabulous Fish cards in hand gain +29:power: until played.
Harvest Moon - Limited Rare
Was: :play: Your Chinese Folklore cards in hand gain +20:power: this turn and next.
Now: :play: Your Chinese Folklore cards in hand gain +29:power: until played.
Hunter's Moon - Limited Rare
Was: :play: Your The Write Stuff cards in hand gain +20:power: this turn and next.
Now: :play: Your The Write Stuff cards in hand gain +29:power: until played.
Beaver Moon - Limited Rare
Was: :play: Your Going Underground cards in hand gain +20:power: for 2 turns.
Now: :play: Your Going Underground cards in hand gain +29:power: until played.
Cold Moon - Limited Rare
Was: :play: Your The Occult cards in hand gain +20:power: this turn and next.
Now: :play: Your The Occult cards in hand gain +29:power: until played.
Wolf Moon - Limited Rare
Was: :play: Your Mammals cards in hand gain +20:power: this turn and next.
Now: :play: Your Mammals cards in hand gain +29:power: until played.
Snow Moon - Limited Rare
Was: :play: Your Fabulous Fish cards in hand gain +20:power: for 2 turns.
Now: :play: Your Fabulous Fish cards in hand gain +29:power: until played.
Worm Moon - Limited Rare
Was: :play: Your Bugs cards in hand gain +20:power: for 2 turns.
Now: :play: Your Bugs cards in hand gain +29:power: until played.
Pink Moon - Limited Rare
Was: :play: Your Plant Life cards in hand gain +20:power: for 2 turns.
Now: :play: Your Plant Life cards in hand gain +29:power: until played.
Blue Moon - Limited Epic
Was: :play: Your Volcanoes cards in hand gain +20:power: for 2 turns.
:return: Your Moon In Motion cards, wherever they are, gain +20:power: this round.
Now: :play: Your Volcanoes cards in hand gain +20:power: for 2 turns.
:return: Your Moon In Motion cards, wherever they are, gain +20:power: until played.
Tasmanian Emu - Limited Epic
Was: :draw: Your Tasmanian Devil card, wherever it is, costs -2:energy: until played.
:play: Your Marsupials and Ice Age cards, wherever they are, gain +17:power: this round.
Now: :draw: Your Tasmanian Devil card, wherever it is, costs -2:energy: until played.
:play: Your Ice Age cards, wherever they are, gain +20:power: for 3 turns.
:return: Your Marsupials cards, wherever they are, gain +17:power: this round.
Short-faced Bear - Limited Legendary
Was: :return: If you are losing the round, steal -15:power/turn: from your opponent this round.
Now: :return: If you are losing the round, steal -15:power/turn: from your opponent this round. If your deck contains 10 or more Ice Age cards, 10 of your random Ice Age cards gain +15:power: until played.
Cave Bear - Limited Legendary
Was: :draw: If your deck has 3 or more Natural Monuments cards, your Mammals and Ice Age cards, wherever they are, gain +25:power: until played.
Now: :draw: For every Natural Monuments card in your deck, up to a maximum of 5, your Ice Age cards, wherever they are, gain +9:power: until played.
:play: If your deck has 3 or more Natural Monuments cards, your Mammals cards, wherever they are, gain +25:power: until played.
