July 16, 2023

Don’t Fear the Reaper

9:00 UTC

Feel the rush with the Glory pack for 2 random cards with winning the round conditions!

12:00 UTC

Grab the History Legendary pack for 2 Basic Legendaries and 1 Limited Legendary, all from History!

Get ready to shrink down for the World in Miniature League pack (plus take a sneak peek at the rules below) with cards from Molluscs, Worms and Waterbugs, Moon in Motion and Going Underground.

Get ready for some ferocious Avatar packs! Go for either the toothy Jaws! Oceans Avatar pack or the formidable Way of the Samurai History Avatar pack. Each containing an exclusive Avatar, gems and Limited cards from the Featured album!

17:00 UTC

Go head to head with the Grim Reaper and find a new Mega Math card in the Science Epic Finder pack.

  • Grim Reaper Paradox (Limited Epic) - 6/67 - If drawn on Round 1 or 2, your opponent's cards in hand lose -32 Power this turn. If drawn on Round 3 or 4, they lose - 16 Power this turn. If drawn on round 5, your cards in hand lose -16 Power permanently.

Blast off with the Space Chaser pack!

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LEAGUE RULES

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Energy Rules:

Starting Energy: 80

Energy Per Turn: 7

Energy Cap: 100

Minimum Energy: 10

Collection Bonuses:

Molluscs, Worms and Waterbugs +100

Moon in Motion +80

Going Underground +70

Mega Math +60

Playtime +60

Espionage +40

July 16, 2023

Don’t Fear the Reaper

9:00 UTC

Feel the rush with the Glory pack for 2 random cards with winning the round conditions!

12:00 UTC

Grab the History Legendary pack for 2 Basic Legendaries and 1 Limited Legendary, all from History!

Get ready to shrink down for the World in Miniature League pack (plus take a sneak peek at the rules below) with cards from Molluscs, Worms and Waterbugs, Moon in Motion and Going Underground.

Get ready for some ferocious Avatar packs! Go for either the toothy Jaws! Oceans Avatar pack or the formidable Way of the Samurai History Avatar pack. Each containing an exclusive Avatar, gems and Limited cards from the Featured album!

17:00 UTC

Go head to head with the Grim Reaper and find a new Mega Math card in the Science Epic Finder pack.

  • Grim Reaper Paradox (Limited Epic) - 6/67 - If drawn on Round 1 or 2, your opponent's cards in hand lose -32 Power this turn. If drawn on Round 3 or 4, they lose - 16 Power this turn. If drawn on round 5, your cards in hand lose -16 Power permanently.

Blast off with the Space Chaser pack!

-----------------------

LEAGUE RULES

-----------------------

Energy Rules:

Starting Energy: 80

Energy Per Turn: 7

Energy Cap: 100

Minimum Energy: 10

Collection Bonuses:

Molluscs, Worms and Waterbugs +100

Moon in Motion +80

Going Underground +70

Mega Math +60

Playtime +60

Espionage +40