
It's Thursday and you know what the means...it's event time. This week's rule set is called Double Trouble (and no, before you ask, it's not in reference to the 1992 "classic" buddy comedy of the same name, or Stevie Ray Vaughn's backing band) and it is punchy to say the least!
Double Trouble
At the start of the game, if your deck contains exactly 9 cards from an Album, those cards, wherever they are, gain +200 Power permanently. (Please note: All cards with Lock effects and Shinigami cost +20 Energy permanently.)
30 Starting / 30 Energy per Turn / 30 Minimum / 30 Cap
No Arena Bonuses
3 Rounds / 3 Turns
10 Pts Win / 5 Pts Loss
So will it be double the fun or double the punishment. Either way, remember...keep it CUE!

It's Thursday and you know what the means...it's event time. This week's rule set is called Double Trouble (and no, before you ask, it's not in reference to the 1992 "classic" buddy comedy of the same name, or Stevie Ray Vaughn's backing band) and it is punchy to say the least!
Double Trouble
At the start of the game, if your deck contains exactly 9 cards from an Album, those cards, wherever they are, gain +200 Power permanently. (Please note: All cards with Lock effects and Shinigami cost +20 Energy permanently.)
30 Starting / 30 Energy per Turn / 30 Minimum / 30 Cap
No Arena Bonuses
3 Rounds / 3 Turns
10 Pts Win / 5 Pts Loss
So will it be double the fun or double the punishment. Either way, remember...keep it CUE!
