August 28, 2025

Double, Double Toil and Trouble

It's Thursday and you know what the means...it's event time. This week's rule set is called Double Trouble (and no, before you ask, it's not in reference to the 1992 "classic" buddy comedy of the same name, or Stevie Ray Vaughn's backing band) and it is punchy to say the least!

Double Trouble

At the start of the game, if your deck contains exactly 9 cards from an Album, those cards, wherever they are, gain +200 Power permanently. (Please note: All cards with Lock effects and Shinigami cost +20 Energy permanently.)

30 Starting / 30 Energy per Turn / 30 Minimum / 30 Cap

No Arena Bonuses

3 Rounds / 3 Turns

10 Pts Win / 5 Pts Loss

So will it be double the fun or double the punishment. Either way, remember...keep it CUE!

August 28, 2025

Double, Double Toil and Trouble

It's Thursday and you know what the means...it's event time. This week's rule set is called Double Trouble (and no, before you ask, it's not in reference to the 1992 "classic" buddy comedy of the same name, or Stevie Ray Vaughn's backing band) and it is punchy to say the least!

Double Trouble

At the start of the game, if your deck contains exactly 9 cards from an Album, those cards, wherever they are, gain +200 Power permanently. (Please note: All cards with Lock effects and Shinigami cost +20 Energy permanently.)

30 Starting / 30 Energy per Turn / 30 Minimum / 30 Cap

No Arena Bonuses

3 Rounds / 3 Turns

10 Pts Win / 5 Pts Loss

So will it be double the fun or double the punishment. Either way, remember...keep it CUE!