July 18, 2025

Energy Crisis Averted! Buffs Included and New Shinies!

A New Batch

Well well, someone’s been good this week… because a fresh batch of Shinies is headed your way! Give a warm welcome to your new Shiny friends:

Amazon River Dolphin, Aries, Fuma Kotaro, Hygge, Japanese Bobtail, Kitsune, Mount Fuji, Ouroboros, Sally Ride, Shiba Inu, Statue of Liberty, and Titanic.

And if you’re on the hunt for those last few copies, swing by the store and check out the latest Shining Armor pack - filled with the newest Shiny drops.

Card Changes

These changes are all about shifting how Energy manipulation is handled on play - mainly to tackle those game aborts players have been reporting. 

And while we were under the hood, we figured we’d throw in some extra buffs too.

Scroll down for the full scoop on what’s changed:

Mycoplasma

Current Ability: 

:play: The card opposite this loses -50:power: and costs -2:energy: permanently.

New Ability: 

:play: The card opposite this loses -50:power: permanently.

:return:  The card opposite this costs -2:energy: permanently.

Boreas

Current Ability: 

:play: If played next to Chione, your Forces of Nature cards, wherever they are, cost -1:energy: permanently.

New Ability:

:play: If played next to Chione, your Forces of Nature cards in-hand gain +15:power: for 2 turns.

:return: If played next to Chione, your Forces of Nature cards, wherever they are, cost -1:energy: permanently.

Ukichiro Nakaya

Current Ability:

:play: Your Snowflakes card, wherever it is, costs -2:energy: until played.

New Ability:

:draw: Your Snowflakes card, wherever it is, costs -2:energy: until played.

Arsgang

Current Ability:

:play: If it's before Round 3 and if your deck has 10 or more Tremendous Trees cards, your Tremendous Trees cards, wherever they are, cost -1:energy: until played.

New Ability:

:draw: If it's before Round 3 and if your deck has 10 or more Tremendous Trees cards, your Tremendous Trees cards, wherever they are, cost -1:energy: until played.

Yawn

Current Ability:

:draw: A random card in hand gains +40:power: and costs +4:energy: until played.

:play: A random opponent's card, wherever it is, loses -40:power: and costs -4:energy: until played.

New Ability:

:draw: A random card in hand gains +40:power: and costs +4:energy: until played and a random opponent's card, wherever it is, loses -40:power: and costs -4:energy: until played.

Edward Drinker Cope

Current Ability:

:play: Your Groundbreakers cards, wherever they are, cost -1:energy: and gain +16:power: until played, and if your deck contains Othniel Charles Marsh, this card and your Othniel Charles Marsh card lose -20:power: permanently.

New Ability:

:draw: Your Groundbreakers cards, wherever they are, cost -1:energy: and gain +16:power: until played, and if your deck contains Othniel Charles Marsh, this card and your Othniel Charles Marsh card lose -20:power: permanently.

Keep it CUE!

July 18, 2025

Energy Crisis Averted! Buffs Included and New Shinies!

A New Batch

Well well, someone’s been good this week… because a fresh batch of Shinies is headed your way! Give a warm welcome to your new Shiny friends:

Amazon River Dolphin, Aries, Fuma Kotaro, Hygge, Japanese Bobtail, Kitsune, Mount Fuji, Ouroboros, Sally Ride, Shiba Inu, Statue of Liberty, and Titanic.

And if you’re on the hunt for those last few copies, swing by the store and check out the latest Shining Armor pack - filled with the newest Shiny drops.

Card Changes

These changes are all about shifting how Energy manipulation is handled on play - mainly to tackle those game aborts players have been reporting. 

And while we were under the hood, we figured we’d throw in some extra buffs too.

Scroll down for the full scoop on what’s changed:

Mycoplasma

Current Ability: 

:play: The card opposite this loses -50:power: and costs -2:energy: permanently.

New Ability: 

:play: The card opposite this loses -50:power: permanently.

:return:  The card opposite this costs -2:energy: permanently.

Boreas

Current Ability: 

:play: If played next to Chione, your Forces of Nature cards, wherever they are, cost -1:energy: permanently.

New Ability:

:play: If played next to Chione, your Forces of Nature cards in-hand gain +15:power: for 2 turns.

:return: If played next to Chione, your Forces of Nature cards, wherever they are, cost -1:energy: permanently.

Ukichiro Nakaya

Current Ability:

:play: Your Snowflakes card, wherever it is, costs -2:energy: until played.

New Ability:

:draw: Your Snowflakes card, wherever it is, costs -2:energy: until played.

Arsgang

Current Ability:

:play: If it's before Round 3 and if your deck has 10 or more Tremendous Trees cards, your Tremendous Trees cards, wherever they are, cost -1:energy: until played.

New Ability:

:draw: If it's before Round 3 and if your deck has 10 or more Tremendous Trees cards, your Tremendous Trees cards, wherever they are, cost -1:energy: until played.

Yawn

Current Ability:

:draw: A random card in hand gains +40:power: and costs +4:energy: until played.

:play: A random opponent's card, wherever it is, loses -40:power: and costs -4:energy: until played.

New Ability:

:draw: A random card in hand gains +40:power: and costs +4:energy: until played and a random opponent's card, wherever it is, loses -40:power: and costs -4:energy: until played.

Edward Drinker Cope

Current Ability:

:play: Your Groundbreakers cards, wherever they are, cost -1:energy: and gain +16:power: until played, and if your deck contains Othniel Charles Marsh, this card and your Othniel Charles Marsh card lose -20:power: permanently.

New Ability:

:draw: Your Groundbreakers cards, wherever they are, cost -1:energy: and gain +16:power: until played, and if your deck contains Othniel Charles Marsh, this card and your Othniel Charles Marsh card lose -20:power: permanently.

Keep it CUE!