May 23, 2025

Feel The Heat

9:00 UTC

Sharpen your skills with our Hone Your Blade pack and get yourself 1900 Gems, 100,000 Coins, 2 Limited Rares+, 2 Limited Epics+ and 1 Limited Legendary.

Prove your metal and Forge Your Fortune and gain 3300 Gems, 300,000 Coins, 3 Limited Legendaries and 3 Limited Epics+.

Let it all burn with the Fire and Flame pack. Containing 3 Limited Rares or better, 2 Limited Epics or better and 1 Limited Legendary.

We’ve got an Event Spotlight pack, featuring 1 random Limited card, 5 random Basic cards, and a chance for SN 1987A, Ancient Astronauts, Mystery Airship, Black Knight Satellite, The Roswell Incident, Saturnalia, Rendlesham Forest Incident, and a chance for a BRAND NEW CARD. 

  • Kelly–Hopkinsville Encounter ( Limited Legendary) - 6/55 - When played, for every Hoaxes and Cons card in your hand, your Space cards, wherever they are, gain +2 Power permanently. When returned to your deck, for every Space card in your deck, up to a maximum of 6, your Weird World cards, wherever they are, gain +4 Power until played.
May 23, 2025

Feel The Heat

9:00 UTC

Sharpen your skills with our Hone Your Blade pack and get yourself 1900 Gems, 100,000 Coins, 2 Limited Rares+, 2 Limited Epics+ and 1 Limited Legendary.

Prove your metal and Forge Your Fortune and gain 3300 Gems, 300,000 Coins, 3 Limited Legendaries and 3 Limited Epics+.

Let it all burn with the Fire and Flame pack. Containing 3 Limited Rares or better, 2 Limited Epics or better and 1 Limited Legendary.

We’ve got an Event Spotlight pack, featuring 1 random Limited card, 5 random Basic cards, and a chance for SN 1987A, Ancient Astronauts, Mystery Airship, Black Knight Satellite, The Roswell Incident, Saturnalia, Rendlesham Forest Incident, and a chance for a BRAND NEW CARD. 

  • Kelly–Hopkinsville Encounter ( Limited Legendary) - 6/55 - When played, for every Hoaxes and Cons card in your hand, your Space cards, wherever they are, gain +2 Power permanently. When returned to your deck, for every Space card in your deck, up to a maximum of 6, your Weird World cards, wherever they are, gain +4 Power until played.