June 1, 2025

Forge Ahead

In case you missed it: We’re currently looking into an issue that’s causing a small number of our bots to be, let’s say, a little less enthusiastic about the current Event and the fix is proving a bit trickier than expected. We’ll keep you updated with any progress on our misbehaving bots and we're really sorry for the trouble.

9:00 UTC

Fortify yourself and Temper Your Steel, and you’ll get 1200 Gems, 150,000 Coins, 1 Limited Epic and 1 Limited Legendary.

Prove your metal and Forge Your Fortune and gain 3300 Gems, 300,000 Coins, 3 Limited Legendaries and 3 Limited Epics+.

Put your best political foot forward with this week’s Epic Sunday pack. 30% Chance for Alcibiades, 3 Limited Epic+ 

  • Alcibiades - (Limited Epic) - 5/30 - When played before Round 3, your History cards in-hand gain +30 Power until played. When played after Round 3, your non-History cards in-hand gain +30 Power until played.

-----------------------

LEAGUE RULES

-----------------------

Energy Rules:

Starting Energy: 13

Energy Per Turn: 13

Energy Cap: 13

Minimum Energy: 13

Collection Bonuses:

Hoaxes and Cons +100

Super Structures +100

Forces of the Universe +100

World of Words +100

Carnivores +100

Cephalapods +100

June 1, 2025

Forge Ahead

In case you missed it: We’re currently looking into an issue that’s causing a small number of our bots to be, let’s say, a little less enthusiastic about the current Event and the fix is proving a bit trickier than expected. We’ll keep you updated with any progress on our misbehaving bots and we're really sorry for the trouble.

9:00 UTC

Fortify yourself and Temper Your Steel, and you’ll get 1200 Gems, 150,000 Coins, 1 Limited Epic and 1 Limited Legendary.

Prove your metal and Forge Your Fortune and gain 3300 Gems, 300,000 Coins, 3 Limited Legendaries and 3 Limited Epics+.

Put your best political foot forward with this week’s Epic Sunday pack. 30% Chance for Alcibiades, 3 Limited Epic+ 

  • Alcibiades - (Limited Epic) - 5/30 - When played before Round 3, your History cards in-hand gain +30 Power until played. When played after Round 3, your non-History cards in-hand gain +30 Power until played.

-----------------------

LEAGUE RULES

-----------------------

Energy Rules:

Starting Energy: 13

Energy Per Turn: 13

Energy Cap: 13

Minimum Energy: 13

Collection Bonuses:

Hoaxes and Cons +100

Super Structures +100

Forces of the Universe +100

World of Words +100

Carnivores +100

Cephalapods +100