June 16, 2024

Genetic Editing

9:00 UTC

Come and see where the magic happens in the Dream Factory pack! Open now for 7000 Gems, 500,000 Coins, 10 Random Limiteds, 3 Limited Rares, 3 Limited Epics and 3 Limited Legendaries.

Maybe you recognise the guy in our Epic Sunday pack. A lot of people do, but that doesn’t mean that’s a good thing.

  • The Hat Man (Limited Epic) - 7/50 - When drawn, if your deck contains Mare, give this card +20 Power permanently. Repeat for REM Sleep, Witching Hour and Dreamcatcher.

Find out about the remarkable genetic possibilities in this week’s Dizzying Discoveries pack.

  • CRISPR (Limited Common) - 4/37 - On Play, your Under the Microscope cards in hand gain +10 Power this turn. Repeat if your deck contains Genome.

12:00 UTC

Discover a world draped in gold in The Gold Standard pack. Including 2300 Gems, 150,000 Coins and 4 Limited Legendaries.

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LEAGUE RULES

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Energy Rules:

Starting Energy: 220

Energy Per Turn: 0

Energy Cap: 250

Minimum Energy: 6

Collection Bonuses:

Molluscs, Worms and Water Bugs +80

Dogs +80

Wonders of Construction +60

High Voltage! +60

Omnivores +40

Exploring the Stars +40

June 16, 2024

Genetic Editing

9:00 UTC

Come and see where the magic happens in the Dream Factory pack! Open now for 7000 Gems, 500,000 Coins, 10 Random Limiteds, 3 Limited Rares, 3 Limited Epics and 3 Limited Legendaries.

Maybe you recognise the guy in our Epic Sunday pack. A lot of people do, but that doesn’t mean that’s a good thing.

  • The Hat Man (Limited Epic) - 7/50 - When drawn, if your deck contains Mare, give this card +20 Power permanently. Repeat for REM Sleep, Witching Hour and Dreamcatcher.

Find out about the remarkable genetic possibilities in this week’s Dizzying Discoveries pack.

  • CRISPR (Limited Common) - 4/37 - On Play, your Under the Microscope cards in hand gain +10 Power this turn. Repeat if your deck contains Genome.

12:00 UTC

Discover a world draped in gold in The Gold Standard pack. Including 2300 Gems, 150,000 Coins and 4 Limited Legendaries.

-----------------------

LEAGUE RULES

-----------------------

Energy Rules:

Starting Energy: 220

Energy Per Turn: 0

Energy Cap: 250

Minimum Energy: 6

Collection Bonuses:

Molluscs, Worms and Water Bugs +80

Dogs +80

Wonders of Construction +60

High Voltage! +60

Omnivores +40

Exploring the Stars +40