January 3, 2023

I’m Sensing You Like Games About Cards…

9:00 UTC

Glancing back to 2022, you’ll find cards from May and June in the Year in Cue 3 pack. You might even pick up The coveted World Turtle, Lolcat or a mighty Kaiju.

Why should royalty get all the fun? Feel fancy with the Jewel in the Crown pack. Including 2 Basic Rares or better, 1 Limited Rare or better and a chance for 100 gems!

12:00 UTC

Want to know what the future holds? The 50/50 pack holds the power of sight with either the Paper Fortune Teller or Cold Reading. If you draw the playground favorite, the Paper Fortune Teller then, when drawn, if you are losing the round, give your Life on Land cards in hand +20 Power until played. When played, if you are losing the round, give your History cards in hand +15 Power until played. When returned to deck, if you are losing the round, give your Space cards in hand +20 Power until played. Or, if you pick up the incredibly vague and only occasionally accurate Cold Reading then, when drawn, if your Opponent's deck contains 2 or more Arts and Culture cards, gain +20 Power this turn. Repeat for Space and Science.

17:00 UTC

We predict the Booster pack and the Pick ‘n’ Mix packs will appear exactly when you expect them to and they will shower you with riches, we mean cards.

January 3, 2023

I’m Sensing You Like Games About Cards…

9:00 UTC

Glancing back to 2022, you’ll find cards from May and June in the Year in Cue 3 pack. You might even pick up The coveted World Turtle, Lolcat or a mighty Kaiju.

Why should royalty get all the fun? Feel fancy with the Jewel in the Crown pack. Including 2 Basic Rares or better, 1 Limited Rare or better and a chance for 100 gems!

12:00 UTC

Want to know what the future holds? The 50/50 pack holds the power of sight with either the Paper Fortune Teller or Cold Reading. If you draw the playground favorite, the Paper Fortune Teller then, when drawn, if you are losing the round, give your Life on Land cards in hand +20 Power until played. When played, if you are losing the round, give your History cards in hand +15 Power until played. When returned to deck, if you are losing the round, give your Space cards in hand +20 Power until played. Or, if you pick up the incredibly vague and only occasionally accurate Cold Reading then, when drawn, if your Opponent's deck contains 2 or more Arts and Culture cards, gain +20 Power this turn. Repeat for Space and Science.

17:00 UTC

We predict the Booster pack and the Pick ‘n’ Mix packs will appear exactly when you expect them to and they will shower you with riches, we mean cards.