December 14, 2021

Objectively Better

Dan

Look, personally, we love playing casual games ad nauseum. Play for glory (and actual rewards) in Leagues? No thank you - give us stakes-less, boring matches for little reward against soulless bot opponents all day long. We fear competition and difficulty in all forms, we have never played Minecraft in survival mode, and we're afraid to open the door to the Asylum Demon in Dark Souls (yeah you can go around and get the aerial strike on it, we know, but it's still terrifying).

Apparently, playing 12 Casual games for a Daily Objective is not the vast majority of players' cup of tea. So we're getting rid of the Keep it Casual II Objective, among others, as we tweak several of the Daily Objectives. We've been listening to your feedback, and the following changes will be deployed today:


Removed:
Keep it Casual II - 12 Casual games is a boring requirement to hit (apparently...)
Power Plant III -
 so is 600 Power in a casual game.
Jamboree I & II - 
Players have fed back that they do not enjoy the Friend Challenge objectives.
Changed:
On the Hunt and Peddle One's Wares - Will only appear to players between the Scout and Adventurer ranks (because Trading isn't possible until Scout rank, and players in the ranks beyond Adventurer have no need for it).
Conqueror III - Set to 10 games (previously 12)
Aether II, Apollo II, Artemis II, Eureka Moment II, Paleontologist II, Poseidon II, Time Traveller II - 
Set to "Win 4 Matches", rewards set to 2000 coins, 20 gems, 250 XP
Arena Wins Objectives - 
All the “Win x amount of games in x arena” objectives set to “Win 2”, rewards set to 50 XP and 1 Fast Generator

December 14, 2021

Objectively Better

Dan

Look, personally, we love playing casual games ad nauseum. Play for glory (and actual rewards) in Leagues? No thank you - give us stakes-less, boring matches for little reward against soulless bot opponents all day long. We fear competition and difficulty in all forms, we have never played Minecraft in survival mode, and we're afraid to open the door to the Asylum Demon in Dark Souls (yeah you can go around and get the aerial strike on it, we know, but it's still terrifying).

Apparently, playing 12 Casual games for a Daily Objective is not the vast majority of players' cup of tea. So we're getting rid of the Keep it Casual II Objective, among others, as we tweak several of the Daily Objectives. We've been listening to your feedback, and the following changes will be deployed today:


Removed:
Keep it Casual II - 12 Casual games is a boring requirement to hit (apparently...)
Power Plant III -
 so is 600 Power in a casual game.
Jamboree I & II - 
Players have fed back that they do not enjoy the Friend Challenge objectives.
Changed:
On the Hunt and Peddle One's Wares - Will only appear to players between the Scout and Adventurer ranks (because Trading isn't possible until Scout rank, and players in the ranks beyond Adventurer have no need for it).
Conqueror III - Set to 10 games (previously 12)
Aether II, Apollo II, Artemis II, Eureka Moment II, Paleontologist II, Poseidon II, Time Traveller II - 
Set to "Win 4 Matches", rewards set to 2000 coins, 20 gems, 250 XP
Arena Wins Objectives - 
All the “Win x amount of games in x arena” objectives set to “Win 2”, rewards set to 50 XP and 1 Fast Generator