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You may have made it out of the CUE Mansion alive but can you make it through a second week of hauntings, frights and the feeling that someone’s watching your every move?! Grab your proton packs and ghost hunting gear because it looks like CUE might be haunted!
9:00 UTC
Start your day in a frightfully good mood with the Gates of Hell pack - containing a wealth of coins, gems and Limited cards. All to ease you into a false sense of security before the real monsters appear! And since we’re feeling generous this morning, the Eerie-sistable pack will stock you up on coins and a random Horrible Halloween card for free!
Things start to get scary with the League pack, which includes deadly cards from Carnivores, Deep Ocean and Vicious Vikings. You can also find this week’s rules below and start building those ghastly decks! And since Halloween is on a Monday this year, we thought we'd extend this week's League to include the spookiest day of the year, so you've got 1 extra day of battling ahead!
The first of this week’s Horrible Halloween cards makes an appearance in the form of the fairy trickster, The Changeling. This form-stealing fae will, when played, if your deck contains at least 1 card with Fairy in the name, give your cards with Fairy in the name -15 Power permanently, and give a random Horrible Halloween card in your deck +15 Power permanently.
Don’t worry though because there is still some light shining through today’s darkness and it’s coming from the Diwali pack. Here, you can snatch up the new Rangoli card which, when drawn on the first or last turn of a round, gains +40 Power/Turn this turn. Also, we’re wishing an early Happy Birthday to all our Scorpio players with the Scorpio pack, which contains Scorpio, King Scorpion and 1 Limited Rare or Higher.
12:00 UTC
Today’s Epic Monday brings the thunder (and the lightning) with the Lightning Bird. Sometimes associated with witchcraft in African folklore, when played, if you have played The Witching Hour, give your Forces of Nature cards +25 Power until played.
15:00 UTC
In today’s History Finder, if you feel like something is behind you, it might be the Dark Watchers. These shadowy entities are known for keeping an eye on Californian travellers and, when returned to your deck, if played next to any Majestic Mountains card, gain 20 Power Per Turn for the rest of the round.
17:00 UTC
If you're trying to make sense of all this Halloween madness, maybe the scientific method is worth a try with the Dizzying Discoveries pack. Pull on your lab coat and fill out the missing pieces of that collection!
Midnight UTC
Sparks will fly in tonight’s Pioneers of Science pack as Luigi Galvani, who studied animal electricity, is waiting to show you his experiments. This guy could have given Frankenstein a run for his money and, when played, if your deck contains Electricity, give Frankenstein's Monster +27 Power until played.
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LEAGUE RULES
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It’s picking back up this week with a Starting Energy of 17, an Energy per Turn of 17, an Energy Cap of 34 and a massive Minimum Energy of 17, so drain decks are one less thing to fear…
How’s the Horrible Halloween Arena feature treating you? This week, it stays at +100 Power, so if it’s all too much, try squeezing Abraham Van Helsing into your deck to take out your Opponent’s Horrible Halloween cards on the turn he is played.
Carnivores pick up +70 Power this week, so you can still build that mono-Paleo deck you’ve always dreamed of and pick up some decent Power, while Deep Ocean gets +60 Power, which means you’ll want to get your hands on Dumbo Octopus this week.
Vicious Vikings get +50, while Forces of the Universe (now sporting two very decent boosts from Laser Sword and the Carrington Event) pick up +50, and Hoaxes and Cons snatches the final +50 Power Arena Boost!
.jpg)
You may have made it out of the CUE Mansion alive but can you make it through a second week of hauntings, frights and the feeling that someone’s watching your every move?! Grab your proton packs and ghost hunting gear because it looks like CUE might be haunted!
9:00 UTC
Start your day in a frightfully good mood with the Gates of Hell pack - containing a wealth of coins, gems and Limited cards. All to ease you into a false sense of security before the real monsters appear! And since we’re feeling generous this morning, the Eerie-sistable pack will stock you up on coins and a random Horrible Halloween card for free!
Things start to get scary with the League pack, which includes deadly cards from Carnivores, Deep Ocean and Vicious Vikings. You can also find this week’s rules below and start building those ghastly decks! And since Halloween is on a Monday this year, we thought we'd extend this week's League to include the spookiest day of the year, so you've got 1 extra day of battling ahead!
The first of this week’s Horrible Halloween cards makes an appearance in the form of the fairy trickster, The Changeling. This form-stealing fae will, when played, if your deck contains at least 1 card with Fairy in the name, give your cards with Fairy in the name -15 Power permanently, and give a random Horrible Halloween card in your deck +15 Power permanently.
Don’t worry though because there is still some light shining through today’s darkness and it’s coming from the Diwali pack. Here, you can snatch up the new Rangoli card which, when drawn on the first or last turn of a round, gains +40 Power/Turn this turn. Also, we’re wishing an early Happy Birthday to all our Scorpio players with the Scorpio pack, which contains Scorpio, King Scorpion and 1 Limited Rare or Higher.
12:00 UTC
Today’s Epic Monday brings the thunder (and the lightning) with the Lightning Bird. Sometimes associated with witchcraft in African folklore, when played, if you have played The Witching Hour, give your Forces of Nature cards +25 Power until played.
15:00 UTC
In today’s History Finder, if you feel like something is behind you, it might be the Dark Watchers. These shadowy entities are known for keeping an eye on Californian travellers and, when returned to your deck, if played next to any Majestic Mountains card, gain 20 Power Per Turn for the rest of the round.
17:00 UTC
If you're trying to make sense of all this Halloween madness, maybe the scientific method is worth a try with the Dizzying Discoveries pack. Pull on your lab coat and fill out the missing pieces of that collection!
Midnight UTC
Sparks will fly in tonight’s Pioneers of Science pack as Luigi Galvani, who studied animal electricity, is waiting to show you his experiments. This guy could have given Frankenstein a run for his money and, when played, if your deck contains Electricity, give Frankenstein's Monster +27 Power until played.
-----------------------
LEAGUE RULES
-----------------------
It’s picking back up this week with a Starting Energy of 17, an Energy per Turn of 17, an Energy Cap of 34 and a massive Minimum Energy of 17, so drain decks are one less thing to fear…
How’s the Horrible Halloween Arena feature treating you? This week, it stays at +100 Power, so if it’s all too much, try squeezing Abraham Van Helsing into your deck to take out your Opponent’s Horrible Halloween cards on the turn he is played.
Carnivores pick up +70 Power this week, so you can still build that mono-Paleo deck you’ve always dreamed of and pick up some decent Power, while Deep Ocean gets +60 Power, which means you’ll want to get your hands on Dumbo Octopus this week.
Vicious Vikings get +50, while Forces of the Universe (now sporting two very decent boosts from Laser Sword and the Carrington Event) pick up +50, and Hoaxes and Cons snatches the final +50 Power Arena Boost!
