October 12, 2023

Sonic Screwdrivers at the Ready!

12:00 UTC

Claim a haul of booty with the Walk the Plank, Shiver Me Timbers and Davy Jones’ Locker packs. Plus, Davy Jones’ Locker has an extra 300k coins stashed in its depths!

17:00 UTC

Jump into your blue police boxes for some Timey Wimey Stuff. Featuring 4 brand new cards from The Write Stuff, History of the Internet, Debunked! and Fiction and Fantasy!

  • H. G. Wells (Limited Epic) - 6/50 - When played, if this card matches the arena, your cards in hand gain +20 Power until played. When played if this card does not match the arena, this card gains +30 Power permanently
  • The Time Travelling Hipster (Limited Rare) - 5/48 - When played adjacent to Time Machine, your History of the Internet cards in-hand gain +12 Power permanently.
  • Precognition (Limited Legendary) - 3/27 - If played on the first turn of the round, your The Occult cards, wherever they are, gain +19 Power until played and a random Opponent's card in deck loses -19 Power permanently.
  • Rudolph Fentz (Limited Common) - 5/35 - When drawn, give a random History and a random Futurology card, wherever they are, +25 Power until played.
October 12, 2023

Sonic Screwdrivers at the Ready!

12:00 UTC

Claim a haul of booty with the Walk the Plank, Shiver Me Timbers and Davy Jones’ Locker packs. Plus, Davy Jones’ Locker has an extra 300k coins stashed in its depths!

17:00 UTC

Jump into your blue police boxes for some Timey Wimey Stuff. Featuring 4 brand new cards from The Write Stuff, History of the Internet, Debunked! and Fiction and Fantasy!

  • H. G. Wells (Limited Epic) - 6/50 - When played, if this card matches the arena, your cards in hand gain +20 Power until played. When played if this card does not match the arena, this card gains +30 Power permanently
  • The Time Travelling Hipster (Limited Rare) - 5/48 - When played adjacent to Time Machine, your History of the Internet cards in-hand gain +12 Power permanently.
  • Precognition (Limited Legendary) - 3/27 - If played on the first turn of the round, your The Occult cards, wherever they are, gain +19 Power until played and a random Opponent's card in deck loses -19 Power permanently.
  • Rudolph Fentz (Limited Common) - 5/35 - When drawn, give a random History and a random Futurology card, wherever they are, +25 Power until played.