
Spookyfest arrives once more, our friends. We thought we’d kick things off here with a Balance Patch - and it’s Buff Central Station. See below for the full list of (unlucky) 13 card improvements - all going live at 11:00 UTC!
Bloody Mary (Fusion)
OLD ABILITY:
When returned to your deck, gain +1 Energy/Turn this round and give your other cards with "Mary" in their name (even if they're in your deck) +25 Power until played.
NEW ABILITY:
When returned to your deck, gain +1 Energy/Turn this round and give your other cards with "Mary" or "Blood" in their name (even if they're in your deck) +25 Power until played.
Cauldron (Fusion)
OLD ABILITY:
When played, if played between two "Witch"cards, your Horrible Halloween cards in hand gain +35 Power until played.
When returned to your deck, your opponent's remaining cards in hand Burn (10) until played.
NEW ABILITY:
When played, if played next to a "Witch" card, your Horrible Halloween cards in hand gain +35 Power until played.
When returned to your deck, your opponent's remaining cards in hand Burn (10) until played.
Witching Hour (Limited Legendary)
OLD ABILITY:
When played on Rounds 3 or 4, and if your deck contains REM Sleep, give your Horrible Halloween cards (even if they're in your deck) +14 Power until played.
NEW ABILITY:
When played on Rounds 3 or 4, and if your deck contains REM Sleep, give your Horrible Halloween cards (even if they're in your deck) +34 Power until played.
Samhainophobia (Limited Legendary)
OLD STATLINE: 6/31
NEW STATLINE: 6/78
Abraham Van Helsing (Limited Epic)
OLD ABILITY:
When played, give your opponent's Horrible Halloween cards -20 Power this turn.
When returned to your deck, increase the Energy cost of your opponent's Count Dracula card (even if it's in their deck) by 1 until played.
NEW ABILITY:
When played, give your opponent's Horrible Halloween cards -30 Power this turn.
When returned to your deck, increase the Energy cost of your opponent's Count Dracula card (even if it's in their deck) by 2 until played.
Tam O’Shanter (Limited Rare)
OLD ABILITY:
When drawn, your Horrible Halloween cards wherever they are gain +15 Power this turn while this card loses -30 Power this turn.
NEW ABILITY:
When drawn, your Horrible Halloween cards wherever they are gain +30 Power this turn while this card loses -15 Power this turn.
Candy Corn (Limited Rare)
OLD STATLINE: 2/17
OLD ABILITY: When returned to your deck, if you won the turn gain +10 Power/Turn for the next 3 turns. If you lost the turn, lose -5 Power/Turn instead. When returned to your deck, give your Horrible Halloween cards +9 Power (even if they're in your deck) until played.
NEW STATLINE: 3/33
NEW ABILITY: When returned to your deck, if you won the turn gain +10 Power/Turn for the next 3 turns. If you lost the turn, lose -5 Power/Turn instead. When returned to your deck, give your Horrible Halloween cards +13 Power (even if they're in your deck) until played.
Dziwożona (Limited Rare)
OLD ABILITY:
When played, a random Opponent's card in hand loses -40 Power until played, and a random Horrible Halloween card in your hand gains +40 Power until played.
NEW ABILITY:
When played, a random Opponent's card in hand loses -45 Power until played, and a random Horrible Halloween card in your hand gains +45 Power until played.
Lingzhi (Limited Rare)
OLD ABILITY:
When drawn, your Horrible Halloween cards in hand cost -2 Energy for 3 turns.
NEW ABILITY:
When drawn, your Horrible Halloween cards in hand cost -1 Energy permanently.
Gulon (Limited Rare)
OLD ABILITY:
When drawn, for every Life on Land card in your deck, up to a maximum of 3, your Horrible Halloween cards, wherever they are, gain +6 Power for two turns.
NEW ABILITY:
When drawn, for every Life on Land card in your deck, up to a maximum of 3, your Horrible Halloween cards, wherever they are, gain +6 Power until played.
Spring-Heeled Jack (Limited Rare)
OLD ABILITY
When played on the first turn of the round, give your cards in-hand +14 Power this turn.
NEW ABILITY
When played on the first turn of the round, give your cards in-hand +14 Power until played.
Seance (Crafted Rare) (See today’s news for how to craft it!)
OLD ABILITY
If played next to Ghost, gain +13 PPT this round.
NEW ABILITY
If played next to Ghost, gain +13 PPT permanently.
Bloodhound (Common)
NEW ABILITY:
De-scent Dogo: On Play, for every card with Blood in the name in your deck, give this card +7 Power this turn

Spookyfest arrives once more, our friends. We thought we’d kick things off here with a Balance Patch - and it’s Buff Central Station. See below for the full list of (unlucky) 13 card improvements - all going live at 11:00 UTC!
Bloody Mary (Fusion)
OLD ABILITY:
When returned to your deck, gain +1 Energy/Turn this round and give your other cards with "Mary" in their name (even if they're in your deck) +25 Power until played.
NEW ABILITY:
When returned to your deck, gain +1 Energy/Turn this round and give your other cards with "Mary" or "Blood" in their name (even if they're in your deck) +25 Power until played.
Cauldron (Fusion)
OLD ABILITY:
When played, if played between two "Witch"cards, your Horrible Halloween cards in hand gain +35 Power until played.
When returned to your deck, your opponent's remaining cards in hand Burn (10) until played.
NEW ABILITY:
When played, if played next to a "Witch" card, your Horrible Halloween cards in hand gain +35 Power until played.
When returned to your deck, your opponent's remaining cards in hand Burn (10) until played.
Witching Hour (Limited Legendary)
OLD ABILITY:
When played on Rounds 3 or 4, and if your deck contains REM Sleep, give your Horrible Halloween cards (even if they're in your deck) +14 Power until played.
NEW ABILITY:
When played on Rounds 3 or 4, and if your deck contains REM Sleep, give your Horrible Halloween cards (even if they're in your deck) +34 Power until played.
Samhainophobia (Limited Legendary)
OLD STATLINE: 6/31
NEW STATLINE: 6/78
Abraham Van Helsing (Limited Epic)
OLD ABILITY:
When played, give your opponent's Horrible Halloween cards -20 Power this turn.
When returned to your deck, increase the Energy cost of your opponent's Count Dracula card (even if it's in their deck) by 1 until played.
NEW ABILITY:
When played, give your opponent's Horrible Halloween cards -30 Power this turn.
When returned to your deck, increase the Energy cost of your opponent's Count Dracula card (even if it's in their deck) by 2 until played.
Tam O’Shanter (Limited Rare)
OLD ABILITY:
When drawn, your Horrible Halloween cards wherever they are gain +15 Power this turn while this card loses -30 Power this turn.
NEW ABILITY:
When drawn, your Horrible Halloween cards wherever they are gain +30 Power this turn while this card loses -15 Power this turn.
Candy Corn (Limited Rare)
OLD STATLINE: 2/17
OLD ABILITY: When returned to your deck, if you won the turn gain +10 Power/Turn for the next 3 turns. If you lost the turn, lose -5 Power/Turn instead. When returned to your deck, give your Horrible Halloween cards +9 Power (even if they're in your deck) until played.
NEW STATLINE: 3/33
NEW ABILITY: When returned to your deck, if you won the turn gain +10 Power/Turn for the next 3 turns. If you lost the turn, lose -5 Power/Turn instead. When returned to your deck, give your Horrible Halloween cards +13 Power (even if they're in your deck) until played.
Dziwożona (Limited Rare)
OLD ABILITY:
When played, a random Opponent's card in hand loses -40 Power until played, and a random Horrible Halloween card in your hand gains +40 Power until played.
NEW ABILITY:
When played, a random Opponent's card in hand loses -45 Power until played, and a random Horrible Halloween card in your hand gains +45 Power until played.
Lingzhi (Limited Rare)
OLD ABILITY:
When drawn, your Horrible Halloween cards in hand cost -2 Energy for 3 turns.
NEW ABILITY:
When drawn, your Horrible Halloween cards in hand cost -1 Energy permanently.
Gulon (Limited Rare)
OLD ABILITY:
When drawn, for every Life on Land card in your deck, up to a maximum of 3, your Horrible Halloween cards, wherever they are, gain +6 Power for two turns.
NEW ABILITY:
When drawn, for every Life on Land card in your deck, up to a maximum of 3, your Horrible Halloween cards, wherever they are, gain +6 Power until played.
Spring-Heeled Jack (Limited Rare)
OLD ABILITY
When played on the first turn of the round, give your cards in-hand +14 Power this turn.
NEW ABILITY
When played on the first turn of the round, give your cards in-hand +14 Power until played.
Seance (Crafted Rare) (See today’s news for how to craft it!)
OLD ABILITY
If played next to Ghost, gain +13 PPT this round.
NEW ABILITY
If played next to Ghost, gain +13 PPT permanently.
Bloodhound (Common)
NEW ABILITY:
De-scent Dogo: On Play, for every card with Blood in the name in your deck, give this card +7 Power this turn
