Following the recent changes to the League progression system, the 2.1.0 update has some further additions to make Leagues more exciting than ever, and we've updated the visuals to really bring it to life!
Here are some of the highlights:- League game rounds will always be chosen from 6 defined albums or collections each week to reduce randomness and help you plan your decks.- Any number of those 6 collections/albums can give differing boost amounts. Maybe only two collections will be boosted like before. Or maybe there'll be no boosted collections, just 6 albums with different boosts. Endless possibilities!- Leagues can now have a minimum energy value, meaning you're guaranteed to start each turn with a set amount of energy. No more energy drain decks leaving you with 0 energy.- League rules can also have a max power/turn, to cap how much power a player can get before playing any cards.- These new rules won't all be used every week but having these options gives us more flexibility to craft fun and interesting rulesets.- Updated visuals make it clearer which rank you're in, your progress to the next rank, and the rewards you'll receive at the end of the league. And more importantly, everything just looks a lot cooler.- We've also updated the leaderboard so it only shows players at Dragon rank, and how many shields they've achieved after hitting Dragon.