September 13, 2021

We've got some NERFS!

Dan

Right - Movie Magic week's begun, we've got a new Green Screen card to play with. There's also a Fearsome Flyers Coin Pack and the usual Pick 'n' Mix Pack to go looking for cards in too. Happy Monday!

Are we done? Good, let's talk NERFS!

We've been keeping an eye on the metagame for a while, and (following a survey and extensive consultation with players) we're planning to make some adjustments to three cards on Thursday this week.

Jade Emperor
1/1
When returned to the deck, if you won the turn, give all your Common, Rare and Epic cards (even if in your deck) +15 Power until played.
We took the Power boost down to 15 - still really good in a deck that's heavily weighted towards common/rare/epic cards, but should not be as oppressive.

Godzilla
12/140
When returned to your deck, give this card +20 Power for the rest of the game.
The card isn't actually that good in the eyes of more experienced players, but to newer players it feels unfair. We took the base Energy and Power down, so it can grow into something bigger without feeling as immediately oppressive.

Power of 0
0/1
When drawn, give your opponent's cards with 50 Power or higher -49 Power, and decrease their Energy cost by 1, for the next two turns.
Changed the duration of the ability to two turns - it stops the targeted cards being played in the immediate future, but shouldn't feel as hopeless for the opponent.

September 13, 2021

We've got some NERFS!

Dan

Right - Movie Magic week's begun, we've got a new Green Screen card to play with. There's also a Fearsome Flyers Coin Pack and the usual Pick 'n' Mix Pack to go looking for cards in too. Happy Monday!

Are we done? Good, let's talk NERFS!

We've been keeping an eye on the metagame for a while, and (following a survey and extensive consultation with players) we're planning to make some adjustments to three cards on Thursday this week.

Jade Emperor
1/1
When returned to the deck, if you won the turn, give all your Common, Rare and Epic cards (even if in your deck) +15 Power until played.
We took the Power boost down to 15 - still really good in a deck that's heavily weighted towards common/rare/epic cards, but should not be as oppressive.

Godzilla
12/140
When returned to your deck, give this card +20 Power for the rest of the game.
The card isn't actually that good in the eyes of more experienced players, but to newer players it feels unfair. We took the base Energy and Power down, so it can grow into something bigger without feeling as immediately oppressive.

Power of 0
0/1
When drawn, give your opponent's cards with 50 Power or higher -49 Power, and decrease their Energy cost by 1, for the next two turns.
Changed the duration of the ability to two turns - it stops the targeted cards being played in the immediate future, but shouldn't feel as hopeless for the opponent.