July 1, 2023

Why Did It Have to Be Snakes?

9:00 UTC

If you’ve been chasing those Fusion achievements, stock up on ingredients with the Fusion Finder and Fusion Frenzy packs!

Start the month off right with the July Kickstarter pack, contain coins, gems and Limited cards!

12:00 UTC

If you’ve got an intense fear of snakes (we’re looking at you, Dr Jones) then the Venomous Creatures pack maybe isn’t one for you! Or maybe today’s the day you face your fears!

  • Eastern Brown Snake (Limited Rare) - 8/64 - When played, give your Snake cards in hand +23 Power until played.
  • Coastal Taipan (Limited Legendary) - 6/20 - While in your hand, at the start of each turn, give this card +20 Power for 10 turns, and give your other Life on Land cards in hand -20 Power for 10 turns.

Midnight UTC

Maybe we’ve been looking for the Holy Grail in the wrong place the whole time? Maybe we should have looked to the stars for the Space Technology pack!

  • GRAIL (Epic) - 5/55 - When played, give your Space Technology cards with 50 or less Base Power +20 Power until played.
July 1, 2023

Why Did It Have to Be Snakes?

9:00 UTC

If you’ve been chasing those Fusion achievements, stock up on ingredients with the Fusion Finder and Fusion Frenzy packs!

Start the month off right with the July Kickstarter pack, contain coins, gems and Limited cards!

12:00 UTC

If you’ve got an intense fear of snakes (we’re looking at you, Dr Jones) then the Venomous Creatures pack maybe isn’t one for you! Or maybe today’s the day you face your fears!

  • Eastern Brown Snake (Limited Rare) - 8/64 - When played, give your Snake cards in hand +23 Power until played.
  • Coastal Taipan (Limited Legendary) - 6/20 - While in your hand, at the start of each turn, give this card +20 Power for 10 turns, and give your other Life on Land cards in hand -20 Power for 10 turns.

Midnight UTC

Maybe we’ve been looking for the Holy Grail in the wrong place the whole time? Maybe we should have looked to the stars for the Space Technology pack!

  • GRAIL (Epic) - 5/55 - When played, give your Space Technology cards with 50 or less Base Power +20 Power until played.